June 1st, 2014
2:36 PM CST -
With only 20 hours left in Ed Boon's countdown it appears that Amazon UK has listed "Mortal Kombat X" on it's store The game is listed to be available for the PS4, PS3, Xbox One, Xbox 360 and PC. The game was also given a release date of 2015, which fits NetherRealm's previous games schedules to announce at E3 and then release the following spring.



If "Mortal Kombat X" is actually the shipping title, and not just the code name, then I anticipate that the X in the title is not to be officially pronounced "Ten" but rather the letter "X" and may be tied to the story line of the game. It would be confusing to most people to call the game Ten since the next game would be a sequel to 2011's Mortal Kombat.

Stay tuned because Kombat Kontinues tomorrow at 8am Central Time! Are you ready?

Thanks to @WesleyLPBR for the news tip!

Update: The listings were pulled sometime overnight last night.
June 2nd, 2014
8:03 AM CST -
Co-creator and Creative Director Ed Boon just tweeted the announcement that the next game's title is Mortal Kombat X.




If we go along with yesterday's Amazon leak it would imply that the game will be available on PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows PC. But we've not yet received a press release confirming this.

And as promised, Ed had more. Here's the Announcement Trailer, which includes an original song "Can't Be Stopped" by Wiz_Khalifa and reveal's the game's release date of 2015.



This isn't gameplay yet, but it looks fairly close to in-engine graphics so it may give you a good idea what is in store. It's also possible it's teasing usable weapons in the stage, hopefully they take the old game's weapon systems with some Injustice style refinements.

There are many questions that remain.

1. Is the "X" pronounced as "Ten" or "Ecks"? I'm going with "Ecks" since it'd be silly to call this "Mortal Kombat Ten" after the last game was simply "Mortal Kombat". Confirmed via Twitter, it's "Ecks".

2. Why is Sub-Zero not a cyborg? He appears to have some cyborg features though, with the eyes glowing like that. Time will tell, we have a long way until 2015 and a lot of information yet to be revealed.

3. How much of that trailer is in-game assets? It looks glorious and hopefully indicative of what the game looks like but it's all CG and not gameplay at all according to Digital Dimension the company who did the CG work for the trailer.

4. Will there actually be stage intractable weapons? Looks possible, time will tell on how much of that is part of the game.
10:46 AM CST -
The wait is over. Mortal Kombat X, the heavily anticipated sequel to 2011's Mortal Kombat game, has finally been announced earlier this morning by Ed Boon. Warner Bros. has now sent out a Press Release for the game which confirms the game will be shown for the first time at next week's E3 2014 in Los Angeles, California.

TRMK will be in Los Angeles to check it out first hand! Check back next week for updates and information on the tenth installment in the Mortal Kombat franchise! Be sure to send us any questions you have too, so we can try to get them answered by the developers from NetherRealm on hand. As aways we always recommend tuning into the big three platform's Press Conferences as well incase the game is featured there, but you can count out Nintendo who's Wii U platform was not listed as an option for the game at this time. Check out IGN's Guide on the 2014 Press Conferences for dates and stream links.

Warner Bros. also confirmed the Amazon leaks that the game is being developed for the PlayStation 4 and Xbox One Next-Generation consoles by NetherRealm Studios. Additionally if you don't have one of the new consoles the game will also be ported to Windows PC as well as previous generation consoles Xbox 360 and PlayStation 3. The game will arrive in 2015, and I'd anticipate a more specific release date sometime early next year.

Along with the announcement press release was the teaser trailer of the game that was released earlier, which you can see below:


The Mortal Kombat X website has also been launched at MortalKombat.com. It features some new high resolution character artwork not seen in the trailer. Here's a screen capture of the website below, as the site is having problems this morning.



Also featured on the site is a nice rundown of the "objective" of the game and it's Next Generation focus and a new online mode that is "fully-connected" and "persistent". Plus you can choose from various fighting styles again? Can't wait to hear more at E3!

Fueled by next-gen technology, Mortal Kombat X combines unparalleled, cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever. For the first time ever, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. And with a new fully-connected gameplay experience, players are launched into a persistent online contest where every fight matters in a global battle for supremacy.


The full press release from Warner Bros. can be viewed below:

WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES

MORTAL KOMBAT X

Electrifying Next Generation Iconic Fighting Game from NetherRealm Studios Unveiled

Burbank, Calif. – June 2, 2014 – Warner Bros. Interactive Entertainment today announced Mortal Kombat X, NetherRealm Studios’ next highly anticipated installment in its legendary, critically acclaimed fighting game franchise that propels the iconic franchise into a new generation. Mortal Kombat X is scheduled for release in 2015 for the PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, the all-in-one games and entertainment system from Microsoft, the Xbox 360 games and entertainment system from Microsoft and Windows PC. Mortal Kombat X will make its first public appearance at Electronic Entertainment Expo (E3) 2014 in Los Angeles.

“Mortal Kombat is our acclaimed, world-renowned franchise and we are now advancing the fighting genre with Mortal Kombat X,” said Martin Tremblay, President, Warner Bros. Interactive Entertainment. “NetherRealm Studios is best in class at delivering games fans love and they are taking their iconic brand to the next level with Mortal Kombat X."

“Mortal Kombat has always been about over-the-top, visceral fighting and with Mortal Kombat X we wanted to utilize the power of new-gen consoles to give players our most intense game yet,” said Ed Boon, Creative Director, NetherRealm Studios. “The team has worked hard to make sure Mortal Kombat X delivers everything fans expect along with new characters, new game modes and an all new graphics engine.”

Mortal Kombat X combines cinematic presentation with all new gameplay to deliver the most brutal Kombat experience ever, offering a new fully-connected experience that launches players into a persistent online contest where every fight matters in a global battle for supremacy. For the first time, Mortal Kombat X gives players the ability to choose from multiple variations of each character impacting both strategy and fighting style. Players step into an original story showcasing some of the game’s most prolific characters including Scorpion and Sub-Zero, while introducing new challengers that represent the forces of good and evil and tie the tale together.

For more information about Mortal Kombat X, please visit www.mortalkombat.com and www.facebook.com/MortalKombat.

11:24 AM CST -
For the past 16 years TRMK has always tried to attend E3 to bring our readers the details on the yet to be released games from the Mortal Kombat series first hand. This year is no exception, as we will be there to check out Mortal Kombat X first hand for you readers once again.

There are already banners up around downtown Los Angeles and inside the LA Convention Center advertising the game.

We haven't seen what WB's booth looks like yet. But going by history we can draw a few assumptions. The last two NetherRealm games have been presented at E3 in a demo theatre for the public all week long. After a short wait in line you'll get to see one of the game's producers or designers walks you through the game. They were even giving out the red X-Ray shirts during this. The games are also only typically playable for media at the show as well, so hopefully like years past we'll be able to check it out.

We're also gearing up to be able to do a few interviews with the people behind the game. So submit your questions to us in the comments below, and we'll take the best questions and try to get them answered.

E3 2014 starts on Tuesday at Noon Pacific! Check back later that day for updates and be sure to like us on Facebook and follow us on Twitter for live updates from the show floor! We also advise following along with Sony and Microsofts E3 2014 Press Conferences on Monday, as you'll never know where the game will show up!
June 3rd, 2014
1:37 PM CST -
Hot on the heels of yesterday's announcement of Mortal Kombat X, GameStop has made it official that they are offering the previously-leaked "Who's Next" broken spine poster for pre-ordering Mortal Kombat Xicon.

The poster was leaked last week when a GameStop employee posted a photo to Reddit and later deleted the comment. Below is a direct image of the poster that GameStop has released. You can either pre-order online or in-store. If you do choose to pre-order online, you will need to bring a printed page of your pre-order confirmation to your local store in order to pick up your poster. Also, check with your store first to see if they have any posters remaining.



While no other retailer has made any pre-order bonuses known, it is early in the game and one would expect the retailers on the official MK website to offer something when it gets closer to the release date. Keep it tuned for any updates on Mortal Kombat X on TRMK.
June 10th, 2014
12:03 AM CST -
Tonight during Sony's E3 2014 Press Conference the world exclusive debut of gameplay footage of Mortal Kombat X we may have gotten part of the answer to the question posed by the game's advertising: "Who's Next?"

NetherRealm Studios's Creative Director Ed Boon had said that two new characters would be shown at E3, and many took that to mean "two not yet revealed."




But it's clear now that Ed actually meant two completely new characters. Actually there was three new characters in the gameplay trailer shown, but we'll get to that later. Take a look at the video of the gameplay debut below:



So who are these characters you may ask? These characters are so new, that we don't know their names yet. Here's a shot of the characters and a bit about what we can learn about them from the trailer.

D'Vorah



The first new character we meet seems to be able to control bugs. She's seen with a few flying insects around her after she flies into the arena. She also strokes a big fat caterpillar in her hand as she taunts her opponent. She has some horns on her arms and later in gameplay video is shown with a second set of long insect like arms.

Later a Fatality of hers is shown where she commands an army of flying bugs to eat the face off of Sub-Zero.

Ferra/Torr



The other new character is a hooded armored warrior that carrys a small child on their back much like Master Blaster characters from Mad Max. The small child appears to have hooks attached to each hand and can move fairly fast. It appears the attacks are a combination between the two characters who work fairly well together.

We don't see how their fatality ends, but it starts by the child stabbing Scorpion in the head with the claws. Then he flips around to the back of Scorpion with the claws still embedded. That's when the scene is cut off.

Kotal Kahn



The Aztec looking warrior is only seen in the Fatality montage at the end. His body features glowing neon colored tattoos along with a feather headress. He's seen drinking the blood of Scorpion's still beating heart after ripping it from his body.

I have a feeling these will not be the last new characters introduced into the series. So I am left asking again, Who's Next?

E3 2014 starts tomorrow at Noon Pacific. We'll be heading over to check out the game and likely doing some interviews with the makers of the game this week. So be sure to head over to our Questions News thread with your questions and we'll try to get the best ones answered. Check back later that day for updates and be sure to like us on Facebook and follow us on Twitter for live updates from the show floor!

Updated 6/10 To Put Their Real Names in Place
June 11th, 2014
11:43 AM CST -
First off the major news came at the Sony PlayStation live event this afternoon. Ed Boon along with PlayStation's Sid Shuman went over another gameplay demo of Mortal Kombat X live on stage. There is a new character unveiled for the first time in this video, so you should watch that first before reading on. Included are first look at both D'Vorah and Sub-Zero's fatalities.



 


A few hours before that stream happened, the show floor of E3 2014 opened up. As we predicted before, based on prior experience with their previous games, Mortal Kombat X was actually not on the show floor. There is a large public demo theatre with gameplay demos going on. The game is available for the press behind closed doors though. But thanks to the kind staff of Warner Bros. and NetherRealm Studios they let me go back and get my hands on the game first thing in the morning before the rest of the press showed up for their scheduled demos.

Controls

The first thing I noticed is that the control layout is what you expect from Mortal Kombat (2011), but just a few changes and one major addition. The major addition is a new Run component to the game. Instead of a dedciated button like previous games, now if you hold Block while dashing forward, you will run forward until you let go of block or run out of stamina. The stamina meter is just below the health bar and reduces when you dash, run and use a stage interactibles. This prevents the player from spamming these abilities too much because once it's depleted it takes about two full game seconds to regenerate (at this time).

The throw button has been moved to the L1/LB button, in place of Tag, but can also be used by pressing 1+2 together like before. The R1/RB button is the new stage interactibles button, just like in Injustice. The block button is also still used for enhanced attacks and breaking combos like in MK9.

Despite those minor control changes the game feels pretty close to how Mortal Kombat (2011) did. It's just noticibly faster paced game. If you wanted more Mortal Kombat, this is what you got. It's not Injustice but clearly has learned a few tricks from that game. It's a bit faster than before as well.

The addition of the stage interactibles, which at this point are mostly evades in some cases, really changes the pace of the game. If you get stuck somewhere there may be a way out to create some distance between you and your opponent very quickly. I'll get into the various interactibles in the stages section below.

Graphics

I've been told that the NetherRealm team has re-written the rendering engine from the ground up for this release. It shows. The details in the character textures are something that I've noticed is lost in most streams of the gameplay so far. To get a better feel for that look at the screenshots attached to this story.

The backgrounds also have more detail than I've seen in the previous games. There is dynamic lighting and everything is animated. From characters walking in the background to water waves in the background of another stage effecting ships in the water. There is a lot going on.

As far as the internal body system works for X-Rays and fatalities, now the game's character models can be cut at any angle. This opens up fatalities to have far greater variation across the board compared to Mortal Kombat (2011)'s pre-defined cut points. This change gives the game a far more gruesome feel as you see more and more fatalities.

The fighting animations seem smoother than before too, but hard to tell how much smoother at this point.

Characters

The build at E3 has six players available on the select screen. In addition to Sub-Zero and Scorpion we got Cassie Cage, Kotal Kahn, D'Vorah and Ferra/Torr. Below is a bit on each of the characters. I played as Cassie the most, but the rest I played far less and am looking forward to playing further later this week.



Cassie Cage

Variations: Hollywood, Brawler & Spec Ops

Special Moves: Single Shot, Low Kick, Get Away Flip, Takedown & Power Slam

By only seeing her image along with her name on the selection screen it was immediately apparent who this was. Cassie was the daughter of Sonya Blade and Johnny Cage. She fights with a similar yet different set of moves than her parents. She was clearly trained by them because of these similarities. One major difference is she uses akimbo pistols in her gameplay, something Sonya never did. Her "Spec Ops" variation allows her to call in a precision air strike as well.

Also her X-ray involves her father's signature move quite well I'll say, but I'll save any further details until later.



Kotal Kahn

Variations: Blood God, War God & Sun God

This Aztec looking warrior is pretty brutal. He can fight with a sword based on a variation (I think it was War God). His Sun God variation allows him to place sun beams on the stage that deliver chip damage to the opponent when they walk through it. They stick around for a while too, so could be great to use towards the ends of the match.



D'Vorah

Variations: Brood Mother, Swarm Queen and Venomous

D'Vorah seems to be part insect and controls other insects. The Brood Mother variation allows her to control the worm like insect Krawler seen in the gameplay trailer the other night along with a move called the Bug Blast. The Swarm Queen gives her special moves involving swarms of wasps. The Venomous variation incorporates more moves using D'Vorah's extra insect legs.



Ferra/Torr

Variations: Ruthless, Vicious and Lackey

We learned today that Ferra is the name of the girl in control of the mighty warrior Torr who she rides. Most of their attacks are them working in concert with each other except in the Lackey variation Torr fights without Terra who watches from the sidelines. I believe the Ruthless variation adds some attacks that Ferra can stab Torr to enrage him and boost his damage at the cost of health. I'm not sure what the Vicious variation offers compares to the other two, but you can see the Vicious variation in the PlayStation Live gameplay video above.

Scorpion

Variations: Ninjutsu, Hellfire and Inferno

I only played as Scorpion's Hellfire variations. It added some fire attacks to Scorpion like a fireball and a flame aura that encircles him causing damage to anyone who touches him. I found the addition of another projectile made fights with him great for zoning opponents which is a play style I tend to fall into. The Ninjutsu variation adds dual swords that Scorpion can use in special moves. The final variation Inferno is a demon that can be used in special moves to attack. You can see the Inferno variation in the PlayStation Live gameplay video above.

Sub-Zero

Variations: Cryomancer, Unbreakable and Grand Master

In the Cryomancer variation Sub-Zero can summon ice weapons to use in special moves and combos. You can see the Cryomancer variation in the PlayStation Live gameplay video above.

Stages

Snow Forest



 


This is the stage shown in the first cinematic trailer. Snow is covering the ground and trees are casting shadows across the environment. This stage has many tree limbs that you can interact with to change your character's position in the arena quicker. There is also a Stage X-Ray on the far left that when used you'll take a tree branch and hit your opponent in the face with it.

Outworld Marketplace



This is an open market with lots of activity in the background. The interactables are baskets you can throw at your opponent. There is even an old lady that you can toss at your opponent, nicknamed Blanche, which sadly she doesn't survive so can't be thrown again later. As far as evades interactibles there is a Tiger and also a merchant tarp that you can use to re-position yourself quickly.

Cove



 


The cove is a very interesting stage. The battle takes place on a pier over a lake with a large Shao Kahn looking skull shaped rock in the background. The lake is fairly active with waves which causes it move the ships at sail up and down in time with the waves. At times the waves will wash a dead body up to the pier that you can toss at your opponent. You can also use the wooden posts or nearby ships to vault off of to change your position quickly. There is also a large wrecking ball you can use on the right side to swing hard at your opponent, but be careful because it can only be used once.

That's all we got for now, but hope to have more gameplay thoughts and details later this week as well as some interviews with the people behind the game.
4:31 PM CST -
Mortal Kombat co-creator Ed Boon sat down with Giant Bomb's Jeff Gerstmann to talk about what's being shown at E3 for Mortal Kombat X. The two go into details about the game's "gore tech", the timeframe of the storyline (starts right after MK9 and moves 25 years into the future), the number of characters they're shooting for and who they're considering, character variations, background interactables, etc. Ed does reveal that the persistent online mode is a meta game that they expect players to want to check in and see how they are doing in the game. It is a great interview to watch.



Check the video out above and keep it tuned to TRMK and follow us on our Facebook and Twitter accounts.
June 16th, 2014
2:27 PM CST -
TRMK's Ed Boon Interview about MKX

We were lucky enough to get a chance to sit down with a very busy Ed Boon at E3 last week to discuss Mortal Kombat X. In the interview Ed discusses lots of different topics with us. Including teasing a "character from MK4" as well as a "new ality" which will be revaled later.
TRMK: Fans expect this game to follow the storyline of MK4 and beyond, but it looks like you are taking the story in another direction. Will fans see some familiar faces from the series they haven’t seen yet in MK9?


Ed Boon: You will definitely see a Mortal Kombat 4 character, I believe that's the first time I've said that. You will also see some of the later game's fighters. You'll also see cameo's in the story mode. Some really fun ones.


Be sure to read the whole interview for even more information. Also stay tuned for more Mortal Kombat X information from E3 from us in the coming days as we build out our Mortal Kombat X Gamespace.

Kiefer Sutherland is NOT in Mortal Kombat X

After hinting at this previously on Twitter Ed Boon publically confirms that Kiefer Sutherland is not in Mortal Kombat X on the Giant Bomb Live Post E3 show last Thursday evening. Around the 9 minute mark there is a conversation about Kiefer's lack of dialog in Metal Gear Solid and then it turns to Ed who is asked "Is Kiefer Sutherland in Mortal Kombat?" to which he replies: “No he’s not. He actually is not.”

Watch the segment below to hear for yourself, you want to fast forward to the 9 minute mark.


This matches up with what I've heard from many people since the rumor first broke. I still believe he was talking about Call of Duty that he did years ago and he simply said the wrong thing. Surprising that IGN ran this story without any fact checking, as they've been stellar with their news sources as of late.

Karen Strassman also not in Mortal Kombat X

Last issue it was revealed that Karen Strassman, the voice actress for both Kitana and Mileena, had "Mortal Kombat 2" on her resume. It appears, according to a post on Facebook, that she doesn't know anything about this project and may not be involved in Mortal Kombat X afterall. You can read the quote in it's entirey below:

People have been asking me about the upcoming Mortal Kombat -- I haven't as of yet been contacted about this new project, so I'm afraid I don't know anything more about it. Best wishes to all, ~Karen.


So it seems there is a rash of people who really wanted to be involved project, but actually are not at all. Very strange.

Mortal Kombat X on @Midnight

Last Wednesday, Mortal Kombat X also made an appearance on the TV game show @Midnight. It was a question for their segment Rapid Refresh and showed some of the fatalities from the game. Watch the clip of the show below:



You can also click here to watch the episode in full. It's one of the funniest shows on TV right now, so I recommend it highly.

Meaning of D'vorah

Many have asked about the meaning of the new character's names. Not much is known, but it was found out that D'vorah is another spelling of the name Deborah. Both of which actually are the hebrew word for bee. This is something I heard about at E3 but also saw today on Reddit so I figured I'd share because it's interesting.

E3 2014 Interview Wrap Up

Here's a run down of links to various interviews about Mortal Kombat X from the past week at E3 2014.

TRMK's Interview With Ed Boon

Sony Playstation Live with Ed Boon on E3 Floor

Twitch E3 Live MKX with Ed Boon with Paulo Garcia and Tyler Landsdown

Giant Bomb's Jeff Gerstmann talks with Ed Boon, E3 Day 3 Live: Ed Boon

Gamespot Live E3 Floor Demo with Ed Boon

Gamespot Interviews John Edwards

ScrewAttack interviews Paulo Garcia

IGN Live E3 Floor Demo with Ed Boon

Major Nelson E3 2014 Podcast with Ed Boon

Videogames Brasil interviews Steve Beran

E3 Gameplay and Fatality Mashup

There were also many videos of Gameplay and Fatality compilations released over the past week. Here are a few of them courtesy of Gamespot:

Gamespot's Fatality Compilation, Cassie Cage vs Ferra Torr Gameplay, Kotal Kahn vs Sub-Zero Gameplay, D'Vorrah vs Ferra Torr Gameplay, Sub-Zero vs Scorpion Gameplay.

There are probably a few we missed here, so be sure to reply in the comments for additional ones we missed.
June 24th, 2014
12:27 PM CST -
This Saturday the legendary Galloping Ghost Arcade is hosting another Mortal Kombat Tournament Special event that should not be missed if you are in the Midwest. For those of you unaquinted, Galloping Ghost Arcade is located in the suburbs of Chicago in Brookfield, IL and is home to more arcade machines than any other arcade in the USA. The arcade is also run by huge Mortal Kombat fans and often have the cast of the original games show up for special events. They even have custom made arcade cabinets for both Mortal Kombat (2011) and Injustice: Gods Among Us. I have no doubt that next year they'll have a Mortal Kombat X cabinet.

This MK event like the previous event back in January, will have many actors from Mortal Kombat, Mortal Kombat 2 and Mortal Kombat 3. in attendance. But this event has the largest lineup yet of Mortal Kombat actors yet who will be making appearances, so if you are looking to just meet them or get autographs, this is the day to go!

Here's a quick list of the current confirmed roster of attendees:

Daniel Pesina - (Johnny Cage, Scorpion, Sub-Zero, & Reptile)
Rich Divizio - (Kano, Baraka, Kabal, & Quan Chi)
Phillip Ahn - (Shang Tsung)
Kerri Hoskins Branson - (Sonya Blade)
John Parrish - (Jax)
Lia Montelongo - (Sindel)
Sal Divita - (NightWolf, Sektor, Cyrax, Smoke)
Brian Glynn - (Shao Khan)
Carlos Pesina - (Raiden)
Tony Marquez - (Kung Lao)

The event starts this Saturday June 28th at 11am and runs all night until close at 2am, with the actors stopping by when they can and tournaments running throughout the day. It'll also be streamed to the gallopingghostarcade Twitch channel for those who can't attend. Or are busy that day and just want to watch later.

For more details and updates, sign up on their Facebook Event post or just show up that day.

Sadly once again I can not attend due to previous plans, but hopefully you MK fans can! But hopefully we can get a report or two from the fans in attendance again.
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