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June 1st, 2007
3:03 PM CST -
Midway has released a downloadable PDF of all of the motions for the Kreate-A-Fatality feature in the recently released Mortal Kombat: Armageddon for the Nintendo Wii.

Download Mortal Kombat: Armageddon Nintendo Wii Kreate-A-Fatality Move List (PDF, 2.9MB)

This list details transitions, attacks and finishers that will allow you to create your own custom finishing move using the Wii Remote and Nunchuck attachment.

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June 8th, 2007
5:43 PM CST -
More than seven months have gone by since the initial release of Mortal Kombat: Armageddon for the PlayStation 2 and Xbox. Since then, the disruptive release of the Nintendo Wii caught many in the gaming industry by surprise. Studios had waned in their support for Nintendo's GameCube, including Midway with their exclusion of Armageddon for the purple cube. But now with the universal success of the Wii, Midway has put forth a pretty respectable showing in bringing a unique gameplay experience to the Wii with Mortal Kombat: Armageddon.

Judging by the numerous amount of videos Midway released in showcasing the use of "waggle" in the execution of special moves, it's pretty clear how easy it is to perform these moves. With simple back and forth and half circle motions, each character's special move no longer needs to be looked up on a strategy guide or in the in-game moves list. Generally, the motions correspond somewhat to the action being performed by your character. For example, Raiden's torpedo move is performed with an "away then towards" motion. While initially there is a learning curve in being able to perform these moves consistently - practice mode is a great place to hone these skills - the special moves are extremely simple to execute.

While a lot has been made of the special moves and the "Wii waggle" controls, not much has been said about normal attacks and combos. Using the wii remote and nunchuck, the standard four attacks are mapped to the wii remote's d-pad. While the size of this d-pad is small in comparison to the button layouts of PlayStation 2 and Xbox controllers, the ease of performing complex combos remains. In fact, it might be arguably easier to perform combos as the controls are split between two hands independently. Special moves can also be performed by using the standard joystick-button combinations. Down - Forward on the nunchuck's joystick and down on the wii remote's d-pad will fire off Sub-Zero's icy blast, allowing you to choose which motion you feel is quicker or easier to perform.

Perhaps the most worthy of use of the "Wii waggle" is in the implementation of the Kreate-a-Fatality feature. As evident in the list of fatality moves that Midway released, fatalities are extremely easy and very fun to execute. In fact, the Wii version of the Kreate-a-Fatality mode maybe the game's greatest novelty in all of the iterations of Armageddon. What this game really could have used instead of the tacked on Endurance Mode is either a practice mode for Kreate-a-Fatality or perhaps an Endurance Mode that allows you to finish off each opponent instead of having them explode upon defeat. There is something very primitively rewarding when you rip someone's torso off their body by sticking both of your arms forward and lifting up.

Finally, the last modes enhanced with Nintendo's unique control scheme are Konquest and Motor Kombat. Konquest mode doesn't benefit much from the "Wii waggle" feature; however, Motor Kombat does feature a control scheme with or without the nunchuck attachment. With just the Wii remote, holding the controller sideways allows you to turn the remote like a steering wheel, while using the 2 button to accelerate, A button to fire projectiles and the d-pad to bump and change views. With the nunchuck attached, the joystick controls steering while the B button accelerates. Motor Kombat wasn't really all that great to begin with, adding Wii remote controls doesn't really help make this mini-game any better.

All in all, the Nintendo Wii version of Mortal Kombat: Armageddon is a great addition to the library of Wii games on store shelves today. If you had previously bought Armageddon for one of the earlier systems, then buying the Wii version isn't a must buy proposition. However, if you felt that Armageddon was a bit overwhelming to play on those other systems, the Wii control system really makes this version a lot more accessible to more than the hardcore fans of the series. As long as you print out the fatalities list, Armageddon for the Wii is extremely easy for people to pick up and play. Given the broader target audience for Nintendo Wii, Mortal Kombat: Armageddon easily fits into that category. Those who decide to purchase this version will not find themselves disappointed.

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June 27th, 2007
11:04 PM CST -
According to IGN, no console is safe for the Mortal Kombat franchise as Midway let out the secret that it plans on publishing a version of Ultimate Mortal Kombat 3 for the Nintendo DS. From the developers of Ultimate Mortal Kombat 3 for Xbox Live Arcade, the Nintendo DS version will feature WiFi for Internet and Local Play and also feature Mortal Kombat: Deception's mini-game, Puzzle Kombat. Ed Boon spoke with IGN in an interview with the series co-creator.

IGN: Why the arcade game and not the MK: Armageddon design?

Ed Boon: We've been fortunate enough to have some great success bringing back the "old-school" MK games to some of the newer consoles. We've had great online playing versions of MK2 and MK3 on the Xbox 360 and the PS3. The DS has never had an MK game before so we thought it was a perfect fit. Since UMK3 has already come out for the home, we wanted to also offer something that the previous versions didn't have so we are including Puzzle Kombat. I'm not entirely sure we would be able to fit all of MK Armageddon on a DS cartridge.

In addition, the MK Team is highly involved in the creative input for Ultimate Mortal Kombat for the Nintendo DS. They are still working on ideas on how to fully utilize the handheld's dual screens and perhaps incorporate the touch-sensitive input. Until then, we all wait with extreme anticipation until the title's release in November 2007. Stay tuned as there will more than likely be more information coming out of the E3 Media & Business summit in almost two weeks.
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