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September 9th, 2004
9:59 AM CST -
IGN Xbox now has three new videos online featuring an interview with MK series co-creator, Ed Boon, and a few fatalities.

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11:29 PM CST -
HomeLAN Federation has received confirmation that Mortal Kombat Deception will include a demo of the new Area 51 first person shooter. Thanks Shacknews.

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September 16th, 2004
9:18 PM CST -
GameSpot has a new trailer featuring the Konquest mode in the upcoming Mortal Kombat: Deception. Thanks, "the_sim".

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11:40 PM CST -
Midway's second installment to their classic arcade compilation for current consoles, has been released to manufactoring. Here is the blurb on GameSpot.
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Arcade-game fans not tech-savvy enough to build their own MAME cabinets got some good news today. Midway announced that Midway Arcade Treasures 2, its second compilation of old-school classics, has gone gold. The compilation, which will feature titles like NARC, Spy Hunter 2, Gauntlet 2, Cyber-Ball 2072, Wizard of Wor, and Mortal Kombat II and 3, will ship on October 11 for the Xbox, GameCube, and PlayStation 2. It will have a budget price of just $19.99 for all versions.


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September 20th, 2004
9:52 PM CST -
GameSpot has gotten word that development on Mortal Kombat: Deception has finished and the finalized copies of the PlayStation 2 and Xbox versions have been sent to manufacturing.

Both versions will be available in stores on October 4th, with the GameCube version scheduled for a January 2005 release. Congrats to the MK Development Team!

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September 25th, 2004
12:44 AM CST -
Gamespot has released a new video detailing a few of the arena Death Traps in the soon to be released, Mortal Kombat: Deception. The video is also narrated by background artist Mike Taran. Thanks again to "the_sim" for the heads up.

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12:57 AM CST -
Today TRMK would like to announce the official re-opening of the TRMK Community Forums. A few of the old features are still missing, but will be returning over the next month. We apologize for the delay in reopening them, but they are now back up and ready for everyone to start using.

We haven't finalized all the forum categories yet, so if you have specific forum topic(s) that you'd like to see, we're open to suggestions. Simply use the new comments link to reply to this news article and, if we like your ideas, we just might implement them.

Also we'd like to announce a new community feature, Easy News Submissions. Just post a message to the News Submissions topic in the forums and one of TRMK's News Editors will evaluate the item for it's validity. If it's newsworthy, they will post the news item with a credit to you. We soon MIGHT add a rewards system for this in the form of a counter for valid news stories submitted.

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September 30th, 2004
5:32 PM CST -
has posted the of Mortal Kombat: Deception's multiplayer mode. For the review, IGN's editor, Jeremy Dunham, actually got to play against Mortal Kombat co-creator Ed Boon himself. The review is over the Xbox version, but it's noted that only minor differences exist between the two.
We chose the Xbox disc not because of any one graphical, gameplay, or control advantages mind you, but because (let's face it) Xbox Live is a hell of a lot better for plug and play online gaming than the PS2 is. Even so, the connection processes for both systems are nigh identical, with a slightly different login interface for the GameSpy-powered PS2 version in comparison to Xbox Live. In terms of intuitiveness, wait times, and lobby setups, however, the differences are negligible.

The review is very positive and touches on how lag-free the gaming experience is. One new item of mention is that you can even talk to your opponent via headset as early on as the character select screen.
To say that I was blown away with just how smooth and responsive the online portion of the fighting truly is, is an understatement, as Mortal Kombat: Deception is seriously the most lag-free Internet fighting game I've ever played. And over the course of our six different match-ups with various kinds of characters, I never once experienced a single hitch or stutter in the action. I could tell right off the bat that Midway is sporting some serious network code here, and can only begin to wonder just how blown away other players will be when they get to try online for the first time as well.

There are also a few
of the action taken, so be sure to as well.

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5:58 PM CST -
Today issued a that they intend on bringing Mortal Kombat and other classic Midway arcade games like Tapper, Defender, Joust, Robotron: 2084, Spy Hunter and Marble Madness to wireless phones. No further details on phone compatibility are available at this time, but we'll keep you posted once we know more. Here is a bit from their Press Release.

From Mortal Kombat's signature moves, to the flying action of Joust, to the outer space warfare of Defender, THQ Wireless is bringing Midway's classic arcade hits to mobile users across the globe.

"Midway's timeless arcade classics remain as fun and addictive as they were nearly 10 to 20 years ago - these hits will never go out of style," said Tim Walsh, president of THQ Wireless. "It's a testimony to technological advances that gameplay experiences that once stood six feet tall can now fit into gamer's pockets."

"Midway is excited to see THQ bring these classics to mobile phones," said Steve Booth, vice president of licensing at Midway. "THQ has committed to develop content and graphics that have the same look, feel and sounds of the original arcade games; you can carry an entire arcade everywhere you go."


Thanks to forum member for the tip.
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