When you do finally get around to completing the goals that will move the story forward, your character will start to age, and your character model will mature as you go. One of the coolest elements of the free-roaming mode is the environment that features a population of folk who are going about their business. You'll actually be able to talk to the characters you'll see, who will often offer tips for unlocking the plethora of secrets in the game. Whereas MK: Deadly Alliance used the Krypt mode to hide the bulk of the game's extras, MK: Deception is stocking up Konquest mode to be the premier place for getting the cool stuff. You'll see characters, such as Scorpion or Sub-Zero, in certain areas, but when you go to investigate, they'll disappear. Discovering how to find these characters--and the many others crammed into the mode--will be one of the many mysteries you'll have to solve.
I hope everyone enjoys the blitz of media and editorials that both IGN/GameSpy and GameSpot are going to provide this week. Please check back with us during the show for our own coverage of this year's E3.
So far the response from everyone who has played or seen the game has been overwhelmingly positive, with the interactivity of the backgrounds grabbing the most attention. Gameplay fundamentals seems to be similar to the foundation of MK: Deadly Alliance.
Along with Deception, Midway Arcade Treasures 2 is on the floor, with only 3 total games available: Total Carnage, N.A.R.C., and Mortal Kombat. MK is a direct port of the arcade version and plays truly to the original.
Due to time crunch issues, we will bring you our full impressions of Mortal Kombat: Deception and Midway Arcade Treasures 2 on Friday evening.
For arcade quality renditions of previous Mortal Kombat games, fans have had to resort to either emulating illegal copies of the game’s ROM, or go the legit route and buy it from an online auction (spending upwards of $50 on an original game board and countless other parts needed to make a workable controller and display device). Now, with Arcade Treasures 2, all of the hassles have been eliminated with one disc. It is amazing how many great arcade games are included on the disc. Midway alone could have released 3 or 4 collections based on the library but have elected to include many of the most popular and highest money earners all on one collection. At $20, there is absolutely no reason why anyone who had ever set foot in an arcade during the late-eighties and early to mid-nineties should not buy this game. This is an automatic buy for anyone that has a Xbox or PlayStation 2.
First off, one of the most evident features of Deception’s quality is the game’s fully interactive backgrounds. So many fighting games have touted this feature, but have poorly represented it. Deception finally delivers an implementation of interactivity that is more than just a bullet-point feature so many games have butchered in the past. Deception’s backgrounds are not just a breakable barrel and a platform to knock your opponent off of. With death traps and knock-off fatalities, Deception’s backgrounds become another weapon in your character’s arsenal and must be factored into the player’s strategy.
Another element that is evident to the amount of focus the MK team is investing into quality content are the mini-games. Past Mortal Kombats have featured the occasional game of pong and galaxian clones; however, Puzzle Kombat and Chess Kombat are the most elaborate and feature-rich mini-games ever featured in a Mortal Kombat game. These games have their own strategies and gameplay systems and could easily exist on their own as independent titles. Puzzle Kombat is simply a really fun game to play. It features its own special moves and special features that keep the games lively. With Chess Kombat, a highly strategic element is brought to the MK universe. Even though it sounds odd, the game works very well, presenting the gameplay of Deception with a strategically-rich façade of chess, archon and stratego. One of the benefits of adding these mini-games to Deception is the multitude of replayability and value they add. But most importantly, the mini-games will attract and expand the game’s following to beyond the fighting genre.
If these additions weren’t enough, Deception marks the beginning of a new era of competition, with Xbox Live and also PS2 with the aid of GameSpy technology for , bringing online play to the Mortal Kombat franchise. Finally, the elements of competition similar to the days of the arcade are back in the Mortal Kombat universe. Online is such an important feature to the revival of the fighting genre, and to have Mortal Kombat Deception step in and offer the feature is another huge plus for the game.
At every E3 that Midway has shown a Mortal Kombat game, the previews of the games have always been pretty positive. This is no different for Deception; however, one difference is that Deception is a g
ame that I can actually say will live up to the hype that most previews generate, but many games fail to fulfill upon release. Deception is the most feature-rich demo-version of Mortal Kombat shown at any previous E3 show. The fact that the development team has so much packed into the E3 demo shows that they are able to focus on polishing the game all the way up until its release in October 2004.
October will be an unbelievable month for Mortal Kombat fans. Deception ushers in a new era of Mortal Kombat, along with Midway’s Arcade Treasures 2 immortalizing the nostalgia of the first three Mortal Kombat arcade games onto the Xbox and PlayStation 2.
There is an obvious increase to the overall speed of the gameplay in Mortal Kombat: Deception which will confuse fans of DA for awhile. After some quality time with Deception, we actually liked the faster game pace since it really separated itself from its predecessor and made the action feel more advanced without feeling hokey. We’re sure that the game speed will be tweaked even further since it seemed as though the aerial moves still were running at the slower rate. Even at the higher speeds, the game seemed to retain a satisfactory framerate, even when breakable objects and multi-tiered drops were in effect.