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12:00 PM CST -
MK co-creator
Ed Boon has updated his page,
Noob Saibot's Outworld, with a preview of Mortal Kombat Annihilation and a screenshot of MK4's 2 on 2 Kombat mode
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12:01 PM CST -
Game Informer has updated with a set of high quality MK4 Ending pictures. Thanks to
QuanChi4
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12:02 PM CST -
Dave Michicich has updated his
MK4 Page with Jarek's bio, full rendered image, and a pic of the Black Dragon logo
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12:01 PM CST -
The
Full Scale FAQ has been updated with information gathered from the week of 10/26 - 11/1
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12:00 PM CST -
N64.com confirmes our first posting back on
September 10th, that Eurocom is doing that port for MK4 to the Nintendo
64. (and PSX, PC) The preview is comprised of just speculations and obvious points, i.e. "MK4 should actually port better than its 2D predecessor, simply because it's polygonal and not sprite based (it's been made clear in many games that the N64 engine doesn't handle sprites as well as polygons)." However, there are
three movies of Jax's, Quan Chi's, and Scorpion's fatalities. (all movies are from the arcade version). TRMK promises first word on all developments of MK4 for the home consoles. Check back for more details
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12:01 PM CST -
Dave Michicich has updated his
MK4 Page again. This time, with Reptile's full rendered image and correct bio
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12:00 PM CST -
The original motion for Sonya's Kiss of Death Fatality was submitted by
mk4km at the EFNet IRC channel
#MK4, originally discovered by
Joel Rickenbach. Our Correspondent
SekTrax has confirmed and simplified the movement for us.
D - D - D - U - RN (Sweep)
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12:01 PM CST -
PSM Online has 5 new QuickTime movies of Raiden's, Sub-Zero's, Scorpion's, Liu Kang's, and Sonya's
Fatalities. Thanks to
Galford
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12:02 PM CST -
The
Official MK Annihilation page has been updated with a Java chat room where you can meet some of the movie's stars, a Threaded Discussion Group, and a Kombat Klub where they will be sending e-mail to members once a month with information on contests, special celebrity chat appearances, and more. Thanks to
Transformr
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12:03 PM CST -
Jax's second Fatality was seen performed by the computer, according to
mk4km on EFNet IRC.
"Jax clamps his hands on the sides of his opponent's head, and while the guy struggles and trys to push him away, he puts more pressure on their head and it explodes."
|
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12:00 PM CST -
The guys at
Hi-Tech Gaming have
brought us one of the fatalities we've all been waiting for. It appears that it could be simplified (i.e.
SekTrax, do your thing), but the working motion is as follows:
F - F - F - D - BL+HK+LK (sweep)
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12:01 PM CST -
California correspondent,
TetterkeT, has found the ultimate in CPU combos! "The best way to start the combo is by freezing your opponent in mid-air. The tough part is getting the thrust with the Ice Staff at the exact moment the CPU begins to get up. The timing on this is crucial, thus only skilled kombatants will be able to pull it off. I wanted to add the weapon throw at the end to boost the percentage, but I can't seem to get it to connect." Here is the combo in all it's glory:
Freeze (opponent in air), LP, Freeze, HCF+HK (weapon draw), B+HP, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide [MAXIMUM DAMAGE] |
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12:02 PM CST -
In a recent press release on the status of games to be released by Midway Games, Mortal Kombat Mythologies Sub-Zero for the Nintendo64 has been delayed 1 month to December 9th in order to meet the third party specifications set forth by Nintendo. Nintendo's quality over quantity policy is the main factor in this delay. So, if you were waiting this weekend to get your hands on your copy of MKM:S-Z, maybe it's better to wait the extra month for a stronger game
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12:03 PM CST -
Reiko's Torso Kick Fatality has been found by
osx and confirmed to be the motion in its simplest form by our correspondent,
SekTrax.
F - D - F - LP + BL + HK + LK (Close)
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12:00 PM CST -
Ed Boon has updated his page,
Noob Saibot's Outworld, with a new
FATALITY section for fatalities that have been discovered, a Mortal Kombat Mythologies: SUB-ZERO logo on the main page, and a brand new Links page which we are listed on. Thanks again, Ed
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12:01 PM CST -
Sorry if I had misled anyone into believing that there was a new upgrade shipping soon (including MK4 Developers). The contact person at Q-City seemed very reliable. It ends up that their buyer does not see the relevance in buying a full MK4 cabinet. I totally disagree with that statement; yet, it does bring up a valid point. MK4 is only being shipped as a cabinet. That includes monitor, case, controls, power supply, coin hopper, and a MK4 system board. The greatest thing about arcade games is that there is a standard. JAMMA is an arcade board connection that mostly all arcade games released follow by. I'm pretty sure that you've seen a MK2 game that has Johnny Cage on the side of the cabinet before. That's because the owner just pulled out the MK1 game board from the cabinet and stuck in a MK2 game board. This ease of upgrading is what keeps most arcades in business, because they only have to buy a cabinet once and then can buy multiple system boards by themselves. Now you're probably wondering what does this have to do with MK4? MK4 is only being shipped with a full cabinet since it's release. Currently an upgrade kit is not available. For many arcades, buying MK4 with a cabinet is not economical. The buyers have seen the numbers from v1.0 and are using those numbers as a justification for not purchasing MK4. However, since then Midway has released Revision 2: more characters, more fatalities, more features, and it's more complete. Arcades would be getting tons more game for the same price as v1.0. Still they are reluctant to buy and are holding out until the upgrade kit. What's the delay on the upgrade kits? That is yet to be answered. Until then, everyone will have to drive a little farther to play their favorite fighting game
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12:04 PM CST -
Here are a few cheats for Mortal Kombat Mythologies: Sub-Zero. Thanks to an anonymous source for donating them to us.
On the Password Screen input:
Unlimited Urns: NXCVSZ
1,000 Lives: GTTBHR
Credits View: CRVDTS
Ultimate Cheat: ZCHRRY
(Transport to Level 8: Shinnok's Fortress. If you die
before you reach a checkpoint, hit L1 to fight Quan Chi,
or L2 to fight Shinnok.)
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12:00 PM CST -
Jax's MultiSlam move has been confirmed to be in it's simplest form by TRMK correspondent,
SekTrax. Jax slams his opponent a total of five times.
Jax's MultiSlam: LP (Close) - RN+BL+HK - HP+LP+LK - HP+BL+LK - HP+LP+HK+LK
It's easier to press and hold each set of buttons until the next slam is performed, then quickly press and hold the next set of buttons, and so on
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12:01 PM CST -
Since we're holding out for the Nintendo
64 version of MKM to be completed before we finish the
Graphical Walkthrough, TRMK Staff member,
IceMaster, has created a text based
MKM:Sub-Zero Text FAQ for the Sony PlayStation version of the game. It contains detailed tips and strategies for all eight levels, a list of all the moves in the game, plus all known Fatalities and cheat codes
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12:02 PM CST -
The printable MK4 Revision 2
Moves List has been revised and updated with everything found as of today
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12:01 PM CST -
You can now order your very own MKII or MK4 computer desk courtesy of the
Midway General Store. The desks feature authentic replicas of the original arcade cabinet side art. These things look really cool and for the price, you may as well pick up one of each! Thanks to our friends at
Hi-Tek Gaming for first reporting about these
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12:00 PM CST -
The correct movements for Raiden's Overhead Electrocution Fatality has been found. Thanks to
^mar on the #mk4 EFNet IRC Channel for giving it to us.
Hold (BL) F - B - U - U - HK (close)
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12:02 PM CST -
Sci-Fi Zone will be hosting live in-studio chats with the stars of Mortal Kombat Annihilation from November 17
th - 20
th. Robin Shou, Talisa Soto, Lynn Red Williams, Sandra Hess, and Brian Thompson will be live via real video as they answer your questions via e-mail or phone
1-888-EASYLUM(327-9586).
Schedule
Monday - Brian Thompson 8 pm EST 5 pm PST
Tuesday - Lynn Red Williams 8 pm EST 5 pm PST
Wednesday - Sandra Hess 7 pm EST 4 pm PST
Thursday - Robin Shou 7:30 pm EST 4:30 pm PST
Talisa Soto 8 PM EST 5 pm PST
|
The chats will also be broadcast in text only versions on AOL live. Thanks to Jake
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12:00 PM CST -
Jarek's Prison Stage Fan Fatality has been found. Thanks go out to
Hi-Tek Gaming. It has been confirmed by TRMK Correspondent, SekTrax.
F - D - F - HK (close)
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12:02 PM CST -
State, Sales, & Service Corp., one of the few Midway distributors with an up to date website, has two images from the
Mortal Kombat 4 Sales Brochure which are usually given just to big arcade buyers in order to spike their interest in buying a few hundred units. One brochure states that MK4 can output
"1.2 million four-sided polygons per second"
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12:03 PM CST -
Both the
HTML and
Mini Moves Lists have been updated with Raiden's and Jarek's findings. The
Mini Moves List has gone under a heavy overhaul to achieve maximum formatting and spacing when printed
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12:00 PM CST -
There were a few minor corrections and simplifications needed to be made on last night's versions of our
MK4 Moves Lists. We should be 100% correct on everything now. Thanks
SekTrax
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12:00 PM CST -
Since the nationwide release of Mortal Kombat 4 Revision 2, MK4 lead designer,
Ed Boon, has been working alone on the next revision of the game. This new revision is nearing completion, and is currently testing at Diversions and Dennis' Place for Games in Chicago. So far, reports have come from many sources including DreamTR, Rob, Vu Anh Pham, and sven. Apparently, spiked balls to be thrown have been added to the Tomb stage, characters with duplicate weapons now have new default weapons, some duplicate bone breakers have been replaced with new ones, subtitles have been added to the ending animations, and new basic combos, such as HP - HK in midair, have been added. Also, the Kombat Kode #16 (110-110) Disables Throws and Maximum Damage. Check back soon for more on this new revision.
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12:00 PM CST -
In the new revision of MK4, currently testing at Diversions and Dennis' Place for Games in Chicago, the Kombat Kode 001-001 now gives you Unlimited Run, and 010-010 disables Maximum Damage. Reports also point out that Quan Chi's new weapon uses existing animations used for Raiden's mallet, "motion swapping" is very easily done with MK4's engine. Also, Kai carries the Ghurka Kukhri (Machete) as his default weapon, which was Quan Chi's, Cage has a new sword that's reportedly simular to Jarek's Scimitar, and Sub-Zero has been slightly weakened. Thanks to Da Sawman.
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12:01 PM CST -
The new revision of MK4 is apparently also testing at Just For Fun in Chicago now. More new Kombat Kodes include 303-303 to play at the Prison Stage, and 101-101 to play at the Shaolin Temple stage. Thanks go out to mk4km on the EFNet IRC channel #mk4. More info on this upgrade still to come
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12:00 PM CST -
Here are the Kombat Kodes to play at the rest of the stages in the new revision of MK4 in Chicago, IL.
011-011 Goro's Lair022-022 Scorpion's Furnace Stage033-033 Elder Gods (Blue Faces)044-044 Tomb 055-055 Rain Stage066-066 for Reptile's "Snake" Stage202-202 Living Forest |
See yesterdays news entry (below) for the Shaolin Temple and Prison stage Kombat Kodes. Thanks go out to Da Sawman
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12:01 PM CST -
TRMK Chicago Correspondent,
kn0wledge, brought back some differences in the new revision being testing in Chicago area arcades.
- CPU now harder to beat...they use special moves less often and hence have less openings for attack. Shinnok's HK HK combo won't let you counter his second HK with an uppercut anymore.
- Johnny Cage's new weapon is a thick "pirate" sword...it is similar in function to Jarek's.
- Quan Chi's new weapon is a mace. It opperates similar to Raiden's
Hammer, with the HP and B+HP moves simply switched.
- Doing the alternate color code automatically selects your character. (Thank god they took out that Kai/Jarek bug finally.)
- After connecting with a HP in midair you can add a HK or possibly even a LK. Other possible "air two-in-ones" are under investigation.
- Combo damage lowered down to 50% in some cases. Everyone can start combos with 2 HP's now, and everyone can use the "kick uppercut" (D+HK) in combos. Unfortunately it dosen't seem to always work...much like in the last version how some people couldn't use HK D+HP as a combo without starting with the HP...now it is difficult for some characters to start with 2 HP's
- To be safe just use the old system: jump in starter, HP, HK, [D+HP or B+HK or B+LK] or [HK, (almost) any move]
- The syntax of the new combo system will be posted upon a bit more
investigation...but for now, to see it in action, try HP, HP, D+HK which seems execute easily for everyone.
- Sub-Zero can no longer Uppercut or re-freeze after a juggle.
That, combined with his lowered damage for his other combos greatly weaken him. Maybe now the Sub-Zero turtlers will have to search out someone else to play with.
|
Note: All of these features may not appear in the final release.
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12:02 PM CST -
Box office numbers for the weekend of November 21-23 are in and
Mortal Kombat Annihilation ranks in at numero uno with $17.5 million dollars for it's debut weekend. The first Mortal Kombat movie made $22.4 million dollars it's first weekend back in 1995 and eventually grossed $70.5 million.
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12:01 PM CST -
Our Chicago Correspondant,
kn0wledge, has gotten a few more tidbits on the new revision of MK4 currently testing in Chicago.
- Endings have subtitles.
- Shinnok can throw you even when you are blocking throws.
- After connecting with a HP in mid air you can press HK or LK to juggle them. Both kicks do the same damage. There appear to be no other combo's of this sort.
- Almost have the new Combo syntax nailed down. After the 2 HP's, you have to hold forward while pressing HK to continue the combo. After that you can use a normal move, uppercut, or D+HK.
|
No word yet as of when this upgrade will ship nationwide.
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12:00 PM CST -
MK4 Lead Designer,
Ed Boon, has updated his Web Site,
Noob Saibot's Outworld, with a few screenshots of the
new revision of MK4, currently testing in Chicago. The files are labeled with a 3 at the beginning of their filenames, possibly meaning that this new revision will eventually be known as Revision 3, rather than a new sub version such as 2.2.
| | |
New Ceiling Spikes Stage Fatality! | | Unmasked Sub-Zero observes the carnage. |
|
Quan heaves a spiked mace at Cage and his new sword. |
Pictures used with permission
( Images digitally enhanced for better detail ) |
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12:00 PM CST -
MK4 Lead Designer,
Dave Michicich, has update his
MK4 Character Pages with Raiden's, Fujin's, and Shinnok's full rendered images and bios. Also, on these character's pages are their moves and known fatalities. The MK4 Character Pages will soon provide Maximum Damage combos, which will soon be an addition to TRMK. Send any Maximum Damage Combos you have that work on a human opponent to
combos@mk.hotweird.com
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12:00 PM CST -
Dave Michicich has updated
The MK4 Character Pages with the full rendered image and bio for Sonya, as well as the moves listings for the remaining character pages (Sonya, Kai, Jax, Scorpion, Reiko, Sub-Zero, Liu Kang, Cage, Quan Chi, Reptile, and Jarek).
Tanya's Prison Stage Fatality: B - F - D - HP
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12:00 PM CST -
TRMK Correspondent,
SekTrax, has confirmed Kai's Overhead Rip fatality. Thanks go out to
HTGaming for sending it to us, and
TxJames for finding it. Remaining Fatalities for Revision 2: Quan Chi's Leg Beating and Jax's Arm Rip.
Kai's Overhead Rip: (Hold BL) U - F - U - B - HK (Close)
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12:01 PM CST -
This week's revision of the MK4 Weekly Text FAQ, by
The IceMaster, is now available on the
WWW,
FTP, and the
alt.games.mk USENET Newsgroup. Mailing List distribution and coverage of the New Revision of MK4 Coming Soon