November 1st, 1997
12:00 PM CST -
MK co-creator Ed Boon has updated his page, Noob Saibot's Outworld, with a preview of Mortal Kombat Annihilation and a screenshot of MK4's 2 on 2 Kombat mode
12:01 PM CST -
Game Informer has updated with a set of high quality MK4 Ending pictures. Thanks to QuanChi4
12:02 PM CST -
Dave Michicich has updated his MK4 Page with Jarek's bio, full rendered image, and a pic of the Black Dragon logo
November 2nd, 1997
12:00 PM CST -
Dave Michicich has updated his MK4 page with Kai's bio and rendered image
12:01 PM CST -
The Full Scale FAQ has been updated with information gathered from the week of 10/26 - 11/1
November 4th, 1997
12:00 PM CST - confirmes our first posting back on September 10th, that Eurocom is doing that port for MK4 to the Nintendo64. (and PSX, PC) The preview is comprised of just speculations and obvious points, i.e. "MK4 should actually port better than its 2D predecessor, simply because it's polygonal and not sprite based (it's been made clear in many games that the N64 engine doesn't handle sprites as well as polygons)." However, there are three movies of Jax's, Quan Chi's, and Scorpion's fatalities. (all movies are from the arcade version). TRMK promises first word on all developments of MK4 for the home consoles. Check back for more details
12:01 PM CST -
Dave Michicich has updated his MK4 Page again. This time, with Reptile's full rendered image and correct bio
November 5th, 1997
12:00 PM CST -
Dave Michicich has updated his Mortal Kombat 4 Page again today. He has added the full rendered image and bio for Quan Chi this time
November 6th, 1997
12:00 PM CST -
The original motion for Sonya's Kiss of Death Fatality was submitted by mk4km at the EFNet IRC channel
#MK4, originally discovered by Joel Rickenbach. Our Correspondent SekTrax has confirmed and simplified the movement for us.
D - D - D - U - RN (Sweep)
12:01 PM CST -
PSM Online has 5 new QuickTime movies of Raiden's, Sub-Zero's, Scorpion's, Liu Kang's, and Sonya's Fatalities. Thanks to Galford
12:02 PM CST -
The Official MK Annihilation page has been updated with a Java chat room where you can meet some of the movie's stars, a Threaded Discussion Group, and a Kombat Klub where they will be sending e-mail to members once a month with information on contests, special celebrity chat appearances, and more. Thanks to Transformr
12:03 PM CST -
Jax's second Fatality was seen performed by the computer, according to mk4km on EFNet IRC.

"Jax clamps his hands on the sides of his opponent's head, and while the guy struggles and trys to push him away, he puts more pressure on their head and it explodes."

November 7th, 1997
12:00 PM CST -
The guys at Hi-Tech Gaming have
brought us one of the fatalities we've all been waiting for. It appears that it could be simplified (i.e. SekTrax, do your thing), but the working motion is as follows:
F - F - F - D - BL+HK+LK (sweep)
12:01 PM CST -
California correspondent, TetterkeT, has found the ultimate in CPU combos! "The best way to start the combo is by freezing your opponent in mid-air. The tough part is getting the thrust with the Ice Staff at the exact moment the CPU begins to get up. The timing on this is crucial, thus only skilled kombatants will be able to pull it off. I wanted to add the weapon throw at the end to boost the percentage, but I can't seem to get it to connect." Here is the combo in all it's glory:

Freeze (opponent in air), LP, Freeze, HCF+HK (weapon draw), B+HP, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide, pause, B+LP, run, Slide [MAXIMUM DAMAGE]
12:03 PM CST -
Reiko's Torso Kick Fatality has been found by osx and confirmed to be the motion in its simplest form by our correspondent, SekTrax.
F - D - F - LP + BL + HK + LK (Close)
November 10th, 1997
12:00 PM CST -
Ed Boon has updated his page, Noob Saibot's Outworld, with a new FATALITY section for fatalities that have been discovered, a Mortal Kombat Mythologies: SUB-ZERO logo on the main page, and a brand new Links page which we are listed on. Thanks again, Ed
12:01 PM CST -
Sorry if I had misled anyone into believing that there was a new upgrade shipping soon (including MK4 Developers). The contact person at Q-City seemed very reliable. It ends up that their buyer does not see the relevance in buying a full MK4 cabinet. I totally disagree with that statement; yet, it does bring up a valid point. MK4 is only being shipped as a cabinet. That includes monitor, case, controls, power supply, coin hopper, and a MK4 system board. The greatest thing about arcade games is that there is a standard. JAMMA is an arcade board connection that mostly all arcade games released follow by. I'm pretty sure that you've seen a MK2 game that has Johnny Cage on the side of the cabinet before. That's because the owner just pulled out the MK1 game board from the cabinet and stuck in a MK2 game board. This ease of upgrading is what keeps most arcades in business, because they only have to buy a cabinet once and then can buy multiple system boards by themselves. Now you're probably wondering what does this have to do with MK4? MK4 is only being shipped with a full cabinet since it's release. Currently an upgrade kit is not available. For many arcades, buying MK4 with a cabinet is not economical. The buyers have seen the numbers from v1.0 and are using those numbers as a justification for not purchasing MK4. However, since then Midway has released Revision 2: more characters, more fatalities, more features, and it's more complete. Arcades would be getting tons more game for the same price as v1.0. Still they are reluctant to buy and are holding out until the upgrade kit. What's the delay on the upgrade kits? That is yet to be answered. Until then, everyone will have to drive a little farther to play their favorite fighting game
12:02 PM CST -
The Official Mortal Kombat 4 Web Site has been completely redesigned and is currently under construction. Its server now hosts Dave Michicich's MK4 Page as well
12:03 PM CST -
This week's revision of our Mortal Kombat 4 Full Scale Text FAQ is now available. Also, our MK4 HTML Moves List has been redesigned and updated
12:04 PM CST -
Here are a few cheats for Mortal Kombat Mythologies: Sub-Zero. Thanks to an anonymous source for donating them to us.
On the Password Screen input:
Unlimited Urns: NXCVSZ

1,000 Lives: GTTBHR

Credits View: CRVDTS

Ultimate Cheat: ZCHRRY
(Transport to Level 8: Shinnok's Fortress. If you die
before you reach a checkpoint, hit L1 to fight Quan Chi,
or L2 to fight Shinnok.)
November 11th, 1997
12:00 PM CST -
You can now send news and other messages to each staff memeber through the TRMK Staff Page. Also there are two new e-mail addresses created exclusively for sending in moves/fatalities and combos for MK4. They are and respectivly
November 13th, 1997
12:00 PM CST -
Jax's MultiSlam move has been confirmed to be in it's simplest form by TRMK correspondent, SekTrax. Jax slams his opponent a total of five times.
Jax's MultiSlam: LP (Close) - RN+BL+HK - HP+LP+LK - HP+BL+LK - HP+LP+HK+LK

    It's easier to press and hold each set of buttons until the next slam is performed, then quickly press and hold the next set of buttons, and so on
12:01 PM CST -
Since we're holding out for the Nintendo64 version of MKM to be completed before we finish the Graphical Walkthrough, TRMK Staff member, IceMaster, has created a text based MKM:Sub-Zero Text FAQ for the Sony PlayStation version of the game. It contains detailed tips and strategies for all eight levels, a list of all the moves in the game, plus all known Fatalities and cheat codes
12:02 PM CST -
The printable MK4 Revision 2 Moves List has been revised and updated with everything found as of today
November 15th, 1997
12:00 PM CST -
MK4 Artist Dave Michicich has added the full rendered images and bios for Scorpion and Liu Kang to his Mortal Kombat 4 Character Pages.
Thanks to Transfomr.
12:01 PM CST -
You can now order your very own MKII or MK4 computer desk courtesy of the Midway General Store. The desks feature authentic replicas of the original arcade cabinet side art. These things look really cool and for the price, you may as well pick up one of each! Thanks to our friends at Hi-Tek Gaming for first reporting about these
12:02 PM CST -
Today, TRMK Staff Member, IceMaster, has released Revision 4.00 of the
Mortal Kombat 4 Weekly Full
Scale Text FAQ

November 16th, 1997
12:00 PM CST -
The correct movements for Raiden's Overhead Electrocution Fatality has been found. Thanks to ^mar on the #mk4 EFNet IRC Channel for giving it to us.
Hold (BL) F - B - U - U - HK (close)

12:01 PM CST -
Mortal Kombat Co-Creator and MK4 Lead Programmer, Ed Boon, has updated his page, Noob Saibot's Outworld
12:02 PM CST -
Sci-Fi Zone will be hosting live in-studio chats with the stars of Mortal Kombat Annihilation from November 17th - 20th. Robin Shou, Talisa Soto, Lynn Red Williams, Sandra Hess, and Brian Thompson will be live via real video as they answer your questions via e-mail or phone 1-888-EASYLUM(327-9586).


Monday - Brian Thompson 8 pm EST 5 pm PST
Tuesday - Lynn Red Williams 8 pm EST 5 pm PST
Wednesday - Sandra Hess 7 pm EST 4 pm PST
Thursday - Robin Shou 7:30 pm EST 4:30 pm PST
Talisa Soto 8 PM EST 5 pm PST

    The chats will also be broadcast in text only versions on AOL live. Thanks to Jake
November 18th, 1997
12:00 PM CST -
Jarek's Prison Stage Fan Fatality has been found. Thanks go out to Hi-Tek Gaming. It has been confirmed by TRMK Correspondent, SekTrax.
F - D - F - HK (close)
12:01 PM CST -
Sony Theaters is giving away free mini-posters when you buy a ticket to MK Annihilation at one of their Participating Theaters. You must print out this coupon and present it with your stub
12:02 PM CST -
State, Sales, & Service Corp., one of the few Midway distributors with an up to date website, has two images from the Mortal Kombat 4 Sales Brochure which are usually given just to big arcade buyers in order to spike their interest in buying a few hundred units. One brochure states that MK4 can output "1.2 million four-sided polygons per second"
12:03 PM CST -
Both the HTML and Mini Moves Lists have been updated with Raiden's and Jarek's findings. The Mini Moves List has gone under a heavy overhaul to achieve maximum formatting and spacing when printed
November 19th, 1997
12:00 PM CST -
There were a few minor corrections and simplifications needed to be made on last night's versions of our MK4 Moves Lists. We should be 100% correct on everything now. Thanks SekTrax
12:01 PM CST -
MK4 Lead Designer, Dave Michicich, has updated his MK4 Character page with Sub-Zero's full rendered image and bio. Thanks to Verdikt and Nina for letting us know
November 21st, 1997
12:00 PM CST -
Since the nationwide release of Mortal Kombat 4 Revision 2, MK4 lead designer, Ed Boon, has been working alone on the next revision of the game. This new revision is nearing completion, and is currently testing at Diversions and Dennis' Place for Games in Chicago. So far, reports have come from many sources including DreamTR, Rob, Vu Anh Pham, and sven. Apparently, spiked balls to be thrown have been added to the Tomb stage, characters with duplicate weapons now have new default weapons, some duplicate bone breakers have been replaced with new ones, subtitles have been added to the ending animations, and new basic combos, such as HP - HK in midair, have been added. Also, the Kombat Kode #16 (110-110) Disables Throws and Maximum Damage. Check back soon for more on this new revision.

November 22nd, 1997
12:00 PM CST -
In the new revision of MK4, currently testing at Diversions and Dennis' Place for Games in Chicago, the Kombat Kode 001-001 now gives you Unlimited Run, and 010-010 disables Maximum Damage. Reports also point out that Quan Chi's new weapon uses existing animations used for Raiden's mallet, "motion swapping" is very easily done with MK4's engine. Also, Kai carries the Ghurka Kukhri (Machete) as his default weapon, which was Quan Chi's, Cage has a new sword that's reportedly simular to Jarek's Scimitar, and Sub-Zero has been slightly weakened. Thanks to Da Sawman.
12:01 PM CST -
The new revision of MK4 is apparently also testing at Just For Fun in Chicago now. More new Kombat Kodes include 303-303 to play at the Prison Stage, and 101-101 to play at the Shaolin Temple stage. Thanks go out to mk4km on the EFNet IRC channel #mk4. More info on this upgrade still to come
November 24th, 1997
12:00 PM CST -
Here are the Kombat Kodes to play at the rest of the stages in the new revision of MK4 in Chicago, IL.
011-011 Goro's Lair022-022 Scorpion's Furnace Stage033-033 Elder Gods (Blue Faces)044-044 Tomb 055-055 Rain Stage066-066 for Reptile's "Snake" Stage202-202 Living Forest
    See yesterdays news entry (below) for the Shaolin Temple and Prison stage Kombat Kodes. Thanks go out to Da Sawman
12:01 PM CST -
TRMK Chicago Correspondent, kn0wledge, brought back some differences in the new revision being testing in Chicago area arcades.
- CPU now harder to beat...they use special moves less often and hence have less openings for attack. Shinnok's HK HK combo won't let you counter his second HK with an uppercut anymore.
- Johnny Cage's new weapon is a thick "pirate" is similar in function to Jarek's.
- Quan Chi's new weapon is a mace. It opperates similar to Raiden's
Hammer, with the HP and B+HP moves simply switched.
- Doing the alternate color code automatically selects your character. (Thank god they took out that Kai/Jarek bug finally.)
- After connecting with a HP in midair you can add a HK or possibly even a LK. Other possible "air two-in-ones" are under investigation.
- Combo damage lowered down to 50% in some cases. Everyone can start combos with 2 HP's now, and everyone can use the "kick uppercut" (D+HK) in combos. Unfortunately it dosen't seem to always work...much like in the last version how some people couldn't use HK D+HP as a combo without starting with the it is difficult for some characters to start with 2 HP's
- To be safe just use the old system: jump in starter, HP, HK, [D+HP or B+HK or B+LK] or [HK, (almost) any move]
- The syntax of the new combo system will be posted upon a bit more
investigation...but for now, to see it in action, try HP, HP, D+HK which seems execute easily for everyone.

- Sub-Zero can no longer Uppercut or re-freeze after a juggle.
That, combined with his lowered damage for his other combos greatly weaken him. Maybe now the Sub-Zero turtlers will have to search out someone else to play with.

    Note: All of these features may not appear in the final release.
12:02 PM CST -
Box office numbers for the weekend of November 21-23 are in and Mortal Kombat Annihilation ranks in at numero uno with $17.5 million dollars for it's debut weekend. The first Mortal Kombat movie made $22.4 million dollars it's first weekend back in 1995 and eventually grossed $70.5 million.

November 25th, 1997
12:00 PM CST -
The Nintendo64 version of Mortal Kombat Mythologies: SUB-ZERO will be hitting store shelves across North America on December 9th, and will feature Rumble Pak support. Also, be sure to check out The Official MKM: Sub-Zero WWW Site
12:01 PM CST -
Our Chicago Correspondant, kn0wledge, has gotten a few more tidbits on the new revision of MK4 currently testing in Chicago.

- Endings have subtitles.

- Shinnok can throw you even when you are blocking throws.

- After connecting with a HP in mid air you can press HK or LK to juggle them. Both kicks do the same damage. There appear to be no other combo's of this sort.

- Almost have the new Combo syntax nailed down. After the 2 HP's, you have to hold forward while pressing HK to continue the combo. After that you can use a normal move, uppercut, or D+HK.

No word yet as of when this upgrade will ship nationwide.
November 26th, 1997
12:00 PM CST -
MK4 Lead Designer, Ed Boon, has updated his Web Site, Noob Saibot's Outworld, with a few screenshots of the new revision of MK4, currently testing in Chicago. The files are labeled with a 3 at the beginning of their filenames, possibly meaning that this new revision will eventually be known as Revision 3, rather than a new sub version such as 2.2.
New Ceiling Spikes Stage Fatality!
Unmasked Sub-Zero observes the carnage.
Quan heaves a spiked mace at Cage and his new sword.
Pictures used with permission
( Images digitally enhanced for better detail )

November 27th, 1997
12:00 PM CST -
MK4 Lead Designer, Dave Michicich, has update his MK4 Character Pages with Raiden's, Fujin's, and Shinnok's full rendered images and bios. Also, on these character's pages are their moves and known fatalities. The MK4 Character Pages will soon provide Maximum Damage combos, which will soon be an addition to TRMK. Send any Maximum Damage Combos you have that work on a human opponent to
November 28th, 1997
12:00 PM CST -
Dave Michicich has updated The MK4 Character Pages with the full rendered image and bio for Sonya, as well as the moves listings for the remaining character pages (Sonya, Kai, Jax, Scorpion, Reiko, Sub-Zero, Liu Kang, Cage, Quan Chi, Reptile, and Jarek).
Tanya's Prison Stage Fatality: B - F - D - HP
November 29th, 1997
12:00 PM CST -
TRMK Correspondent, SekTrax, has confirmed Kai's Overhead Rip fatality. Thanks go out to HTGaming for sending it to us, and TxJames for finding it. Remaining Fatalities for Revision 2: Quan Chi's Leg Beating and Jax's Arm Rip.
Kai's Overhead Rip: (Hold BL) U - F - U - B - HK (Close)
12:01 PM CST -
This week's revision of the MK4 Weekly Text FAQ, by The IceMaster, is now available on the WWW, FTP, and the USENET Newsgroup. Mailing List distribution and coverage of the New Revision of MK4 Coming Soon
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