Zeus II Makes Its Debut

Jeff Greeson

Staff member
Once the chosen graphics chip for Mortal Kombat 5, Midway's <I>Zeus II</I> graphics processor is seeing its arcade debut with <A HREF="http://www.midway.com/admin/nav.cgi?mode=title&page=cruisn_exotica/index.html">Cruis'n Exotica</A>. Check out the link for Cruis'n to see some screenshots. As noted by Ed Boon in both of his last chat sessions (see links under the What's Hot section), Mortal Kombat 5 will not be using the <i>Zeus II</i> graphics chip. Instead MK5 will be employing a "next-generation" graphics chip from <A HREF="http://www.3dfx.com">3dfx Interactive</A>. Given the time frame of development, the next graphics chip from 3dfx, <i>VSA-100</i>, will probably not be the chip powering MK5. As we previously reported, the most likely candidate for the graphics chip powering MK5 is 3dfx's code-named <I>Rampage</I> graphics chip. From recent interviews with 3dfx, we have come to know that all future 3dfx products will feature 3dfx's patented <I>T-Buffer</I> technology, already available in the <I>VSA-100</I>. T-Buffer effects feature <i>real-time full-scene hardware anti-aliasing (FSAA)</i>, <i>depth of field blur</i>, <i>motion blur</i>, and <i>soft shadows and reflections</i>. Imagine playing Mortal Kombat in FSAA with fists and projectiles flying so fast that they blur on the screen. It will definately be a sight to see. Unfortunately, there is still a strong chance that MK5 will be pushed back to a release of the middle of next year due to the fact that the developers are determined to not be rushed by the business side this time around, unlike MK4. The current projected release date is the end of this year.