Jade
Well-known member
Taven
Age: Beyond 10,000
Height: 6' 1½"
Weight: 197 lbs, with armor 220 lbs
Resides: Edenia
Signature Moves
Fireball / Inner Fire (MK:A)
Ground Pound / Ring of Hatred (MK:A)
Godly Charge (MK:A)
Speed of Light (MK:A)
Escape Move (MK:A)
Time Stop (MK:A)
Fatalities
Head Pop (MK:A)
Thrust Punch (MK:A)
Torso Rip (MK:A)
Neck Snap (MK:A)
Age: Beyond 10,000
Height: 6' 1½"
Weight: 197 lbs, with armor 220 lbs
Resides: Edenia
The Konquest Mode in Armageddon revolves around a contest between Taven and his brother Daegon set by their father to save the realms from Armageddon. They are sent to Earthrealm and are kept in incubation by two dragons, Caro and Orin, until Blaze calls for them to be awakened and the quest to begin. Their task is to find and defeat Blaze. The victor would succeed his father's place, becoming a full god and Protector of Edenia. He would also decide the fate of the rest of the combatants.
When Taven is released by his dragon, Orin, he finds that his brother, Daegon, had been prematurely awakened centuries ago. Taven soon discovers that his brother had become corrupted during this time. Daegon's dragon, Caro, reveals to Taven that Daegon had killed their parents and formed the Red Dragon clan in order to locate Blaze sooner, as well as to eliminate the competition: his own brother.
Eventually, Taven confronts Daegon in battle on the edge of the crater that Armageddon is said to begin in. Taven emerges victorious, defeating his brother. The Pyramid of Argus then rises from the ground nearby. Fighting his way to the top, Taven finally reaches the end of his quest to save the realms and decide the fate of the other fighters. Not knowing if his victory would disarm the rest of the combatants or kill them all, Taven manages to defeat Blaze in Mortal Kombat. In the end, however, his victory over Blaze does neither of the above, instead actually increasing the powers of the kombatants below, potentially exacerbating the onset of Armageddon. As a result, Taven will make it his duty as god to prevent Armageddon or the one being might return; he must do this until a solution can be found.
Signature Moves
Fireball / Inner Fire (MK:A)
Ground Pound / Ring of Hatred (MK:A)
Godly Charge (MK:A)
Speed of Light (MK:A)
Escape Move (MK:A)
Time Stop (MK:A)
Fatalities
Head Pop (MK:A)
Thrust Punch (MK:A)
Torso Rip (MK:A)
Neck Snap (MK:A)