Scorpion reset

Man Eater

New member
Ok I never really understood why there are such things as a reset in a fighting game. BAsically Scorpion can telepunch you and make you stagger and for the next move you have to guess if he's gonna low to free hit you, med juggle you, or grab. It seems unfair to me. It's also hard to get out of sometimes. Any tips and opinions
 
it is a 50/50, and yes it resets the combo but it is not an unstoppable reset. it is possible to fuzzy gaurd(but very hard online)

tips for fuzzy gaurding it, keep blocking low unless you see the over head, because the overhead takes alot more time to come out then the low.

and yes it makes us all mad some times, but mostly because i feel like the other player won just by luck not skill.
 
If i recall correctly b2 is 17 frames and f4 is 16 so you should block low then standing but it's barely impossible to really fuzzy guard it since it's a 1 frame difference , what i can suggest is look at your opponents habit and beware that from b2 you get a 29% combo into vortex while with f4 they must jip f21 teleport to get the vortex going on wich deals 23% so blocking the overhead is good most of the times
 
If there's any character in MK9 whose resets need to be permantely removed FOREVER is Cyrax for obvious reasons. The other day I was defeated by a Cyrax player who did his 70% reset combo, I believe he used 2 bars and these Cyraxs are actually more common than one would think. Scorpion, while he is one of the most well-round characters, he's still one of those who are easily punished. It's 50/50. If he fails his oportunity, his recovery time is simply to long for blocking on reaction and he'll get severely punished by a full combo.

So, Scorpion's reset is fine. I actually don't think he needs to be touched gameplay-wise IMO
 
I agree Vancory. Though Man Eater asked for tips/options. Scorpion is one of a kind that has true Vortex (means you cant fuzzy)
I have awesome Scurbion player who is mainly focusing on Vortex and he is able to kill me with 60-70% of life. What do is i try to rush him down like a ***** while not letting him get me into this Vortex. And sometimes it works and sometimes it dont. I try to keep breaker for that.
Other then that - in Vortex we all mostly like to go once low once high.
Good luck!
 
Thanks for the tips. It's just annoying that these people that use it ONLY use that. It's like fighting Quan Chi's that just spam low to trance.
 
it is a 50/50, and yes it resets the combo but it is not an unstoppable reset. it is possible to fuzzy gaurd(but very hard online)

tips for fuzzy gaurding it, keep blocking low unless you see the over head, because the overhead takes alot more time to come out then the low.

and yes it makes us all mad some times, but mostly because i feel like the other player won just by luck not skill.

i hate to disagree with you there but it's not just luck it's knowledge and knowledge is like skill
 
Actually this is more gamble-like luck then skill. The imput is easy, there is no tight timing window. Its easily done online.
Its like betting in casino - Red or Black. In some cases its not worth it. With char. like Cyrax, KL, Kitana - those who can punish badly. With others its a good way of wining. Imho Its harder to have a zone battle (where two player do Star Wars) then going into this and play with your opponent.
 
Cyrax's reset are actually just combo extenders that are inescapable, the game thinks it's a new combo so damage scaling doesn't add up, but it's a true combo and no way to get out without using a breaker.

Scorpion is a true reset, the teleport just gives him a stagger state allowing him o safe jump, you can block correctly and punish him hard, or you could block wrong and get hurt yourself, this is the true meaning of a reset, and it perfectly fine.

Cyrax can go die in a fire.
 
It's not a straight 100% guess....

Ever heard of conditioning? If scorpion keeps spamming his safe low hits after that opens up he'll condition you to block low and then call it out with his overhead.

If you think its a perfect guess you're wrong a good player knows how to use safe checks and conditioning to make their choice less likely to be wrong.
 
Cyrax's reset are actually just combo extenders that are inescapable, the game thinks it's a new combo so damage scaling doesn't add up, but it's a true combo and no way to get out without using a breaker.
And THAT is why Cyrax NEEDS to be nerfed. He already has good combos that lead to at least a 50% 1 meter bar with one viable reset that is his net. It's crazy that he can throw two nets simply because his bombs are read as combo finishers and there's no damage scaling after them. It's crazy. I can take defeats from Cyrax, it's always a good match, but don't tell me it's fair for him to have over 70% combos because he has to spend 2 meter bars and that supposely takes work LOL Play Sheeva and we'll talk later about the work it takes to even have meter bars to do combos.
 
Of all the Ninjas, I respect a good Scorpion. Sektor is also pretty cool. All the rest of the Male Ninjas...ack, I dunno...they all seem so lame and cheap to me.

Cyrax is nowhere near as OP as he used to be.

That said, the biggest combo I can get with Sheeva, using two bars, is about 50%. You expect it with her though, and it's a huge risk as she needs meter also for breakers and EX Walking Grab.

I like what Critical says about "conditioning". You really have to think ahead in this game. A Scorpion hits you with his overhead. So you think, "Okay, i'll block high" and he gets you with the low kick into spear. You HAVE to anticipate stuff like that. Most Scorpions, even good ones usually start with the overhead and usually go for the low poke second. The best way to beat a Scorpion is you have to do to him, what he does to you. He's a bit like Cage, you cant give that character one inch or he'll stomp all over you.
 
Of all the Ninjas, I respect a good Scorpion. Sektor is also pretty cool. All the rest of the Male Ninjas...ack, I dunno...they all seem so lame and cheap to me.

Cyrax is nowhere near as OP as he used to be.

That said, the biggest combo I can get with Sheeva, using two bars, is about 50%. You expect it with her though, and it's a huge risk as she needs meter also for breakers and EX Walking Grab.

I like what Critical says about "conditioning". You really have to think ahead in this game. A Scorpion hits you with his overhead. So you think, "Okay, i'll block high" and he gets you with the low kick into spear. You HAVE to anticipate stuff like that. Most Scorpions, even good ones usually start with the overhead and usually go for the low poke second. The best way to beat a Scorpion is you have to do to him, what he does to you. He's a bit like Cage, you cant give that character one inch or he'll stomp all over you.

You stole my Post :L i was think the same exact thing :)
 
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