Team Fortress 2
I know I'm extremely late on getting the game AND I play it on Xbox 360, not Steam like a boss
But anyway I figure I make a thread for all the people who still play it (And I'm bored)! Well it is free on Steam, but my computer is too horrible to handle it, causing me much lag and frustration so I just picked up the Orange Box for Xbox 360. But if you have a good pc you should definitely download the game because it is the best class based FPS game out there.
My favorite thing about Team Fortress 2 is that it really forces you to work as a team, unlike other games like Call of Duty where you can go lone wolf and still get a lot of work done. With the inclusion of things like sentry guns and the class system, your team really needs to devise a strategy in order to defeat the enemy.
The Classes:
Scout: Scout is my favorite class because I enjoy his amazing speed and his weapon, the Scattergun. It forces you to get up close for maximum damage which also puts you in a danger zone because of his lower health. I use the pistol to get rid of enemies at long range or just to finish someone off. The Scout can also double jump in order to navigate the map quicker than anyone else.
Heavy: The Heavy is just straight up brute force. He carries around a huge gattling gun that can make quick work of close enemies. He also carries a shotgun in case they retreat and he packs the most health out of all the characters. The downside is that he is very slow so it's hard to retreat if needed and he works the best with the Medic class.
Engineer: I love and hate the Engineer. He is definitely one of the most used classes because he has the ability to construct sentry guns, teleporters, and dispensers that provide teammates with health and ammo. The engineer needs metal to construct things which can be obtained from dropped weapons and built dispensers. He only has 125 health like the scout so he isn't good for head on combat, causing most engineers to stay behind and just tend to their built stuff.
Pyro: The Pyro is annoying because SHE (yes I said she) carries a flamethrower, making her the best close range fighter. She is used for ambushing because the fire from the flamethrower causes initial damage and afterburn if her victim retreats. She also carries a shotgun in case the enemy retreats beyond her flamethrower's range. Obviously she is not a good far range fighter.
(Note: Valve has not released a Meet the Pyro trailer so this is a one created by Machinima. Valve, I am disappoint.)
Sniper: The sniper well...snipes of course. He carries a bolt action sniper and a machine pistol for close encounters but I really don't use him because people are constantly moving in Team Fortress 2 so it is hard for me to pull off a headshot except on like a Heavy.
Soldier: The soldier is a all around good class because he carries the health and firepower to get things done. He is equipped with a rocket launcher for short-medium range fighting (long range if you're a good shot) and a shotgun. The rocket launcher can also be used to rocket jump to higher places. So he can handle all situations well, but not excellently.
Demoman: I can't use the Demoman if my life depended on it because his primary and secondary are explosive weapons. He has a grenade launcher that can fire these explosives that can bounce off walls and he has a sticky bomb launcher that can be remote detonated. People usually stick the bombs around corners and on ceilings so when enemies enter they explode. I can't aim at all with the grenade launcher and I have no patience for the stickies.
Spy: The spy is my second favorite character to use because he has so many things. He has a cloaking device that makes him invisible, a device that lets him disguise as the enemy, a revolver, a sapper that lets him destroy things built by Engineers, and a knife that can get instant-kill backstabs. People who use the spy usually cloak to get behind the enemy and then they will disguise themselves and then try to get backstabs for kills. A good spy knows how to disguise but a horrible one will make it obviously that he is not who he really is.
Medic: The Medic is just plain awesome. He is a German doctor that carries around a healing device and a syringe gun for combat. The healing gun is used to heal teammates (especially heavies) and give them an extra boost of health. The Medic also has a Ubercharge meter that when filled can rant him and his partner temporary invincibility which is usually used on heavies. A stupid medic will use it on a Sniper or a Scout.
Each class also carries a melee weapon:
Scout: Baseball Bat
Heavy: Fists
Engineer: Wrench (Also used to build)
Pyro: Fire Axe
Sniper: Machete
Soldier: E-tool
Demoman: Alcohol Bottle
Spy: Butterfly Knife
Medic: Bonesaw (has a high critical hit rate)