You disappoint me, uKer... Oh, well, I guess it's easier to hear a subjective praise than an objective criticism. You refuse to recognize a constructive critique and by all means a sound advice just because it's coming from someone unknown?! Yet you expect everyone to take your criticism seriously... Dude, you're either being a hypocrite or you just haven't thought this through.
Let me brush upon this matter by attempting to quote Bleed himself (and if someone doubts these are his words, feel free to scroll back or ask him personally)... 'If I stick with one thing for too long, I'll end up bored with it and would never get it done' (Bleed on modeling the chars). So there, we have Bleed doing a great job and, all of the sudden, there's uKer with the approval of the rest of the team to nitpick at everything Bleed (and everyone else for that matter) does thus making Bleed spend twice as much time correcting something that basically didn't need correction in a first place (like it was the case with Raiden's intro). Of course the main man got annoyed and left!
No one is making him a bad guy. Yes, he may have slightly improved the overall quality of the project, but at the cost of productivity to the extent that in a year time almost nothing got done and that is just not how you conduct a project regardless whether you do it professionally or out of hobby. I'm sorry, but encouraging uKer to constantly slow things down like this constitutes as undermining your own work.
uKer strives towards perfection - Okay, I agree 100%, but this is not the way to do it! You achieve 'perfection' through revisions of the game - ver. 1.0; 1.1; 1.2 and so on. Like the original game. The final version is supposed to be the closest thing to perfect, but to get there, you need a template, and a template (AKA this project) will never be finished if every pixel is constantly being evaluated. This jump kick of Liu Kang is a great example of that: uKer complains about the head, the diaphragm, the ear?!? Dude, the animation is nice, the motion is fluent and the move itself is faithful to the original one. It's not a carbon copy of the original, but it's faithful nevertheless. Any extra touch it might require should be left for the future versions (which are, judging by Cal, planned for the future).
Now, I know that all this seems a bit harsh, but believe me, I just want what's best for this project. In fact, I'm one of those who would gladly pay to see this finished and would therefore be very disappointed to see this great idea come to a halt over a trivial matter such as splitting hairs. I see many WOWs and congrats in these posts, which is great and all, but obviously these praises won't do the trick (bearing in mind how little is done over the past year), so I took the liberty of boldly stating what's IMO wrong with the approach. I'm sorry if I offended anyone, but if you really think about everything I said (without holding a grudge against me for being honest and direct) you'll see that I stated nothing but undeniable facts and did it all for the good of the project.