TRUST ME GUYS, this is not an easy job, being just animating might get kind of boring and than we might tend to loose interest in this project, that's why you see bleed and me eventually jumping from one character to another
Raiden is pretty much done and should be sent to Arq asap though. So bleed can move onto the next character.
and then getting the game programmed. Interloko hasn't shown much progress in months.
this is why we should have been putting the word out that we're looking for programmers a long time ago.
I have no idea what forums those kind of ppl live on, find out and let them know there's an open invitation available.
It is a bit more complicated than that unfortunately. This is just my opinion of course, but I think whoever codes this has to be a Mortal Kombat Fanatic or they won't take the time to measure pixels from the original game to our HD game. The end result could easily end up looking awesome but then playing nothing like Mortal Kombat.Also I work with a bunch of developers at my job. Have you ever seen what is looks like when a coder works on something half-heartedly? Since coding is problem solving almost constantly you need someone who knows their stuff but also who loves and cares about MK. You can probably find one or the other, but finding both is difficult. I wish I knew someone who was a 2D Unity Expert though.