Mortal Kombat HD Remix with MUGEN

I think every thing in mk3 was shit and lazy, the fatalities the graphics....The blood sprites didnt change, the arms floating in the air...Ahh only good thing was the game play...But its the worst of the trilogy...

I see a lot people talking about the freezing in mid air, Now I am surprised the mk team never did this, especially in mk9!

The way to still keep the opponent in the air and not ruin the game play is very very simple, nothing need be changed but a graphical effect....This way the opponent would stay in the air and stay there believably and the mechanics do not change....here is how...

one an mid air ice clone or freeze has made contact, instantly ice should sprout from the frozen victim to the ground holding him in place....Then as per usual shatter on impact once attacked....Like the pic shows


air freeze.jpg

...Im sorry and I am probally goin to get flamed, but ever since mk 2 i have always viewed the mk team as quite lazy in some of the ideas, and lacking creativty....the things that could have been done with mk9 in terms of fatalities alone annoys me....and the cartoony look, i wish they would recapture the dark serious tone of that vincents guys art instead of the bright greens an purples.....any way....it will never happen, we will be stuck with the strykers and the babalities....blegh....
 
Nice update arq_hawkin, it's looking good so far. My critique is that his upper abs look too sharp, and their shape is a little strange.

thanks for your comments Bleed, I'm using an image reference to sculpt it and the abs kind of look like this, and since is the first update i was just playing with clay but I really appreciate your comments, I will fix it as soon as possible.

6efe58ddaeb750_full.gif
 
I agree with pretty much everything you said. MK3 felt rushed. UMK3 fixed a bunch of play mechanics issues while creating few others.

You know what I'd like to see Netherrealm do? I'd like them to have fully costumed real people scanned into 3D. Then I'd like them to motion capture all the moves instead of animating them by hand. I'd like all the background objects to be scanned 3D objects. Of course they can touch up the textures to their hearts content. Bring the spirit of Mortal Kombat back. MK was never about cartoon like blood or disproportionate bodied characters that look like HE-MAN (sorry showing my age) figures. I won't call MK1 realistic, but the filmed actors did give the game a distinct look that hasn't been recaptured.

That game, I think it is called Death Cargo? It reminds me of what can be achieved in 2D today. Now imagine if the Environments/Characters looked real. They can keep most of the MK9 play mechanics in the game (which are awesome in my opinion). I know the technology is available and cheap enough that this could be done. Otherwise they need a new art director who encourages their 3D artists to give characters realistic proportions just like we are doing here. Also give Dan Forden free reign. In MK9 you can barely hear his music. It is so muted compared to the soundtracks he created in MK1,2,3... and I don't just mean that the volume is turned down either. It seems like the soundtracks are soft sounding if you know what I mean.

My last request would be to get Steve Richie to do the voices again, but unfortunately I think this will be impossible since he suffers from severe tinnitus which has made him practically deaf. If he can't hear he'll have trouble speaking without it sounding very strange.






I think every thing in mk3 was shit and lazy, the fatalities the graphics....The blood sprites didnt change, the arms floating in the air...Ahh only good thing was the game play...But its the worst of the trilogy...

I see a lot people talking about the freezing in mid air, Now I am surprised the mk team never did this, especially in mk9!

The way to still keep the opponent in the air and not ruin the game play is very very simple, nothing need be changed but a graphical effect....This way the opponent would stay in the air and stay there believably and the mechanics do not change....here is how...

one an mid air ice clone or freeze has made contact, instantly ice should sprout from the frozen victim to the ground holding him in place....Then as per usual shatter on impact once attacked....Like the pic shows


View attachment 4239

...Im sorry and I am probally goin to get flamed, but ever since mk 2 i have always viewed the mk team as quite lazy in some of the ideas, and lacking creativty....the things that could have been done with mk9 in terms of fatalities alone annoys me....and the cartoony look, i wish they would recapture the dark serious tone of that vincents guys art instead of the bright greens an purples.....any way....it will never happen, we will be stuck with the strykers and the babalities....blegh....
 
Sorry, Death Cargo is a terrible game, they give the illusion that their graphics are really good by making the game really really in dark.
 
I've never actually played it but the videos I've seen of it looked pretty cool. I brought it up since we are talking about graphics but yeah I haven't seen it at full screen so it may very well be terrible graphics as well.
 
There are betas of DC for download, If you want to see it's in their forum. They put a new one out every so often with a different character.

The graphics are a lot better than before, but you can see limitations with things like animation, compression, lighting, cut out imperfections.
 
I´m back, I had time to play some more with this guy, I haven´t do anything on the face because I dont´know why but everytime I try to start a character from zspheres I cand everything but the face, I´ll try to insert an sphere just to sculpt the face and than merge everything together..

l1.jpg
l2.jpg
l3.jpg
l4.jpg
l5.jpg
l6.jpg
 
Will you guys have the monks in the background on the courtyard stage should be glaring at the fighters or just stare straight out in one direction?
 
I´m back, I had time to play some more with this guy, I haven´t do anything on the face because I dont´know why but everytime I try to start a character from zspheres I cand everything but the face, I´ll try to insert an sphere just to sculpt the face and than merge everything together..

Looks promising! I'd say the size of him is a bit larger -- and more defined -- than what they're looking for. That's just my ¢0.02, though. Great job thus far!

Will you guys have the monks in the background on the courtyard stage should be glaring at the fighters or just stare straight out in one direction?

How many times do they have to reiterate that the game will be true to the original? I mean, c'mon...
 
Hi guys,
I've been watching this thread for a while. Really cool stuff! Impressive work and great job!

I wanted to point out a little detail you may or may not have realized so far.
In MK1, they used really DRAMATIC lighting. They had white highlights that were blown out, and black shadows on the characters.

TESTYOURMIGHT_HD copy - photoshop level adjustments x.jpg

Using Photochop CS3, I've adjusted the Levels to demonstrate what I'm talking about here.
This style also helps the image 'pop' more, and look less grey.


-PortableMK
http://pmk.mortalkombatonline.com/
 
Looks promising! I'd say the size of him is a bit larger -- and more defined -- than what they're looking for. That's just my ¢0.02, though. Great job thus far!



How many times do they have to reiterate that the game will be true to the original? I mean, c'mon...


thanks man, he is more defined cause you know due to bad graphics of that time there was a lot of detail that we couldn´t see.... I guess.... if you see the picture of reference I used from MKII, he is defined
 
In the amazing new sprite rips by Fly of http://sprite-ripper.narod.ru/
He uncovered blood sprites that are IN the game, but not used.
One of the cooler ones is images 0200 to 0212 in "mk2_sprites"->"common" folder.

http-__make.gif
It looks like this was supposed to be for the De-cap fatalities, so a pool of blood would flow from their severed neck, while on the ground.
This would be a neat thing to add back into the game for a "Final Revision" edition or something.
It's obvious that there were some neat things INTENDED for the games, that simply could not be included because of deadlines.
Therefore, I think these things should be included in the revised update, if possible (even if there are 2 versions: a "purist" version and an "updated" one)
 
Loving it, I think Fatalities should be enhanced as much as possible to give this revisited version a much more modern look. I mean, MK1 was popular, amongst several reasons because of the gore, so... if this game is going to be remake, it would be good to try to capture that flashy and goory feeling impact the original had as much as possible.
 
In the amazing new sprite rips by Fly of http://sprite-ripper.narod.ru/
He uncovered blood sprites that are IN the game, but not used.
One of the cooler ones is images 0200 to 0212 in "mk2_sprites"->"common" folder.

View attachment 4256
It looks like this was supposed to be for the De-cap fatalities, so a pool of blood would flow from their severed neck, while on the ground.
This would be a neat thing to add back into the game for a "Final Revision" edition or something.
It's obvious that there were some neat things INTENDED for the games, that simply could not be included because of deadlines.
Therefore, I think these things should be included in the revised update, if possible (even if there are 2 versions: a "purist" version and an "updated" one)

That link has some great behind the scenes photos of MK1 and 2 that I've never seen before.

EDIT: I was looking through the MK2 sprites and I found some images that I believe were meant to go in the Pit 1. Looks like some people who worked at midway.

whoarethey.jpg
 
Last edited:
WOW! Those are cool. I think of the guys is wearing a closeup of the monk robe! YAY!


That link has some great behind the scenes photos of MK1 and 2 that I've never seen before.

EDIT: I was looking through the MK2 sprites and I found some images that I believe were meant to go in the Pit 1. Looks like some people who worked at midway.

View attachment 4258
 
Wait a second, something is fishy here...ICO wasn't released at the same time as MK1 I don't think...so Why would he be in the game?
51SSZ0TPTRL._SL500_AA300_.jpg
 
Top