That's really cool, I'd play Sonya HD even if it's just the one character.
Hey Bleed I see you've begun adding Scorp anims to the dropbox. I didn't see the old finished ones in there though. Are those needing to be re-rendered?
That's really cool, I'd play Sonya HD even if it's just the one character.
Interloko put them in the game already I think, no? If not, I can put them in.
hatorris...i like what you did, its amazing dude...am i smelling another project?
I'll have to go over each one and see what needs to be made blue, probably in a couple days.
I may try a self shot test just doing general movements (maybe Raiden's?), but this time recording on HD video instead of photos, and see how it works... if the test is a success, maybe I'll bring the model back in for a follow up shoot :wink:
Of course, the other issue is lighting, as the photos were done with strobes used for photography, while I'd have to use regular "hot lights" (aka, really bright-ass tungsten lights) for video. Then again, it's more in line with how they recorded the actors for the first three games.
You should play around with it. It would be great to play AT LEAST as Sonya in HD. I've been experimenting with filming of this kind for a while now. While I don't have HD characters filmed, I was able to get more of a "slightly above SNES" quality sprites while just using a few bright lights and rapid fire on the camera. Not a video cam, cause mine isn't that great (motion blur madness).
But if you have a good video camera, then you should be able to pull it off.
View attachment 3179
Here is the result I got, with my own character.
Bleed, watching the making of motaro head, how you put on top the image over zbrush with transparency?
Hmm, attachment isn't working. You can send me a PM if you want. As for my camera, the photos were taken with a Canon T2i, which can also capture video at 1080p at 24fps. If I find time this week, I'll experiment a bit, using myself as the guinea pig![]()
Okay well I'll try again, View attachment 3181.
If that doesn't display, then try http://ttas.humblefly.net/kywana_fightingstance.gif
Oh and here is another animation. View attachment 3182
It's an original character I made for a full game I'm working on in MUGEN. But as you can see, it can totally be done.
Thank you! I guess you might be right about arcade quality. I guess I was just thinking about how they look in MUGEN when stretched out to full screen mode. Things get a little pixely. But yeah, I think you should totally give it a try. At the very least it would be a fun experience. Like I said all I did was, my photographer setup the lights and the white balancing and all that, and set the camera to rapid fire for a high frame rate (I don't recall the exact frame rate) and all I had to do was just do the various actions. Trying to do them as slow as possible without sacrificing the movement. Like on the roundhouse kick. Can't do it too slow or it won't move right.