<a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> is the last <b>Mortal Kombat</b> game to appear on current generation consoles. In our <a href="http://www.trmk.org/games/mortal_kombat_armageddon/preview/">hands-on preview</a>, we take a hands on look at the <b>E3 2006</b> build and determine whether this series send-off will live up to expectations.
Read the rest of our <a href="http://www.trmk.org/games/mortal_kombat_armageddon/preview/">hands-on preview</a> and check out all of the information, videos, and screenshots at our <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon GameRealm</a>.Two major changes to the traditional Mortal Kombat game play elements have occurred in Armageddon. The first is the Air Combat system. Since the Mortal Kombat series moved to a 3D game engine, there has always been some difficulty with jumping and air juggling. With Mortal Kombat: Deception, the MK team finally got these issues down a little bit more to a manageable level. In Armageddon, it was amazing to feel the difference with jumping in this game. Not to mention the ability to follow your opponent into the air after an air juggle move. Now you can continue combos and attacks in the air, when before you were limited to a single punch/kick/throw.
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