Mortal Kombat: Armageddon Confirmed On Nintendo Wii

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Jeff Greeson

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<img src="http://www.trmk.org/images/console/nintendo/wii-classic-controller-sm.jpg" width="160" height="106" hspace="4" vspace="4" align="right" class="newslink" />In an <a href="http://wii.ign.com/articles/722/722491p1.html">article</b> posted on <a href="http://wii.ign.com/">IGN</a>, cheif marketing officer, <b>Steve Allison</b>, revealed that the main <b>MK Team</b>, under the steady direction of <b>Ed Boon</b>, is currently hard at work bringing <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> to the <b>Nintendo Wii</b>. In skipping the <b>Nintendo GameCube</b> outright, <b>Midway</b> is taking on the challenge to bring a button-laden figher to a platform with an extremely unique control scheme. However, given the game is more than likely an adaptation of the version to get the <b>PlayStation 2</b> and <b>Xbox</b>, it is highly speculated that the game will take advantage of the <b>Wii's</b> classic style controller peripherial.

Expect the <b>Nintendo Wii</b> version of <b>Mortal Kombat: Armageddon</b> sometime in the first quarter of 2007.
 
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Yeah, I'll agree that the standard "classic" controller will be put to use here. EA is doing the same thing with NFS Carbon.
 
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