NimbusTerrafaux
New member
Hello, my name is Trevor Cochran and me and around 19 of my friends are starting a project in the Unity game engine we're calling (for the time being) 'Mortal Kombat: Anthology'. Obviously it would be fighting game made similarly to the 2011 reboot. I wanted to post in this thread to garner ideas from true fans, because we want to make a game for not only ourselves; but for the die-hard MK fans as well. We already have a few ideas set in stone: Firstly, the game would feature an exact total of 100 fighters, some taken from the comics and novels and three of our own creation. They will feature all of the costumes and move-sets from previous games if available. Players would be able to choose the move-sets and combos they wish to use in both versus and the new version of the arcade mode called "Trials". (Think remapping the moves in the Tony Hawk games, you'll be able to select what combos, specials, fatalities, ect. before each fight.)
There will also be an upgrade system like the one found in Shaolin Monks, but revamped and far deeper than that one.
There will be 25 arenas in the game, though we're still deciding which to use. What we need to know is what you would like to see in the game, so we created a few questions about the game which we're still trying to work out the most:
1. Should it be an 8-way run fighting system (MK
A, MK
, MK:A) or a 2.5-D fighter like MK 9?
2. Should the arenas include weapons and/or death traps?
3. Should the arenas have multiple floors and/or destructible elements?
4. Should we implement systems such as rage or the special meter? What other ideas for similar gameplay systems would you like to see?
5. Should we include Animalities, Brutalities and other finishers like them? (Besides the fatalities of course)
6. Any new gameplay ideas you'd like to see implemented?
Of course, feel free to post any questions you might have or ideas. We are not working on story ideas right now, so please don't post them here. After we have the concepts for the gameplay finished; we'll begin work on the story.
There will also be an upgrade system like the one found in Shaolin Monks, but revamped and far deeper than that one.
There will be 25 arenas in the game, though we're still deciding which to use. What we need to know is what you would like to see in the game, so we created a few questions about the game which we're still trying to work out the most:
1. Should it be an 8-way run fighting system (MK


2. Should the arenas include weapons and/or death traps?
3. Should the arenas have multiple floors and/or destructible elements?
4. Should we implement systems such as rage or the special meter? What other ideas for similar gameplay systems would you like to see?
5. Should we include Animalities, Brutalities and other finishers like them? (Besides the fatalities of course)
6. Any new gameplay ideas you'd like to see implemented?
Of course, feel free to post any questions you might have or ideas. We are not working on story ideas right now, so please don't post them here. After we have the concepts for the gameplay finished; we'll begin work on the story.