<a href="http://www.ign64.com/jsmid/">IGN64</a> has conducted an <a href="http://www.ign64.com/jsmid/news/2172.html">interview</a> with three members of the Eurocom staff regarding the Nintendo<sup>64</sup> version of Mortal Kombat 4. Many of the facts revealed by Eurocom here also apply to the other ports as well (including dynamic light sourcing, alternate costumes, etc.). Also, just to note: the only two modifications that had to be made to run at 60fps on the N64 and PSX hardware was reducing the polygon count on the player models, and simplifying the backgrounds. Keeping the smooth frame rate was kept higher in priority than a few nit picky details on walls and floors. And to straighten out any misinterpretations of what is meant by not using <i>standard</i> MIDI in the N64 version, it uses <i>sampled</i> MIDI, like Killer Instinct Gold, for much better quality (as opposed to what's heard in MKT-N64). Enjoy the interview