Midway Releases MK: Armageddon for Wii Boxart

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Jeff Greeson

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<a href="http://www.trmk.org/images/mkarmageddon/boxart/mka_wii_front.jpg"><img src="http://www.trmk.org/images/mkarmageddon/boxart/mka_wii_front_sm.jpg" width="160" height="227" class="newslink" align="right"></a><b>Midway</b> has released the final boxart of the <b>Nintendo Wii</b> version of <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a>. Slated to be released in <b>March 2007</b>, <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> for the <b>Nintendo Wii</b> will bring the final iteration of 3D <b>Mortal Kombat</b> fighters on last generation consoles to <b>Nintendo's</b> unique and hot selling console. Featuring an unknown control scheme that is rumored to use both the <b>wii remote</b> and <b>nunchuck</b> attachment, <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> for the <b>Nintendo Wii</b> will be an interesting twist on the <b>3D fighter</b> genre.

<a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> is the last chapter in the current generation of <b>Mortal Kombat</b> games. Featured initially only on <b>Microsoft Xbox</b> and <b>Sony PlayStation 2</b>, the game has the largest roster of characters and also features a new "kart" racing mini-game dubbed <b>Motor Kombat</b>. <b>Armageddon</b> also features a new <b>konquest</b> adventure mode game and also touts the first ever <b>Kreate a Fatality</b> and <b>Kreate a Character</b> mode which allows you to customize your very own <b>Mortal Kombat</b> fighter and customize many different ways to kill them.
 
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