aj327
New member
I was wondering if we could compile a thread that lists framerate data for the characters. For instance I just read in another thread that Stryker has the fastest uppercut in the game. I've also read that Johnny Cage has the second fastest uppercut. (This is hearsay so I don't know if that's really accurate or not.) I don't know if the information is publicly available or not but it if someone has the info it would be nice to have...perhaps in this format:
Fastest uppercuts:
1) Stryker; framerate data
2) Johnny Cage; framerate data
3) etc
4) etc
5) etc
Fastest Specialty move:
1) KL Spin?...etc
Fastest Wakeup:
etc, etc
Fastest whatever...
etc.
In addition to attack speeds, it would also be helpful to know how long a character remains open to attack after whiffing an attack. For instance Scorpion's recovery time after throwing a spear is pretty short so unless I'm right next to him when he throws it (and I'm playing a character that doesn't have a teleport) then I usually can't punish him.
As I'm writing this I'm realizing that this would be quite the beast of a thread to compile. As an alternative, if people do have this information and are willing to take the time to share it, maybe it could be included in the character stickies. Though I think having it all in one place would be better for easier reference. Basically each character's move list with framerate data for both attack and recovery.
The reason I think this would be nice info to have is that I often run into situations where even after a character whiffs an attack I still can't counter - or can't counter with the more damaging combos at least. If I try to do JC's 2,1,F2 after Scorpion whiffs his overhead for instance, it usually gets blocked. Kind of annoying since his overhead is so fast and can then combo into a spear if it hits. Though I could just be too slow...that's why the framerate data would be helpful. It would save a lot of trial and error time.
I've seen some of Tom Brady's posts on testyourmight I believe it was and he used notation like so and so is +2 on this attack or -1 after this attack, etc. so I imagine the information must be out there somewhere.
Fastest uppercuts:
1) Stryker; framerate data
2) Johnny Cage; framerate data
3) etc
4) etc
5) etc
Fastest Specialty move:
1) KL Spin?...etc
Fastest Wakeup:
etc, etc
Fastest whatever...
etc.
In addition to attack speeds, it would also be helpful to know how long a character remains open to attack after whiffing an attack. For instance Scorpion's recovery time after throwing a spear is pretty short so unless I'm right next to him when he throws it (and I'm playing a character that doesn't have a teleport) then I usually can't punish him.
As I'm writing this I'm realizing that this would be quite the beast of a thread to compile. As an alternative, if people do have this information and are willing to take the time to share it, maybe it could be included in the character stickies. Though I think having it all in one place would be better for easier reference. Basically each character's move list with framerate data for both attack and recovery.
The reason I think this would be nice info to have is that I often run into situations where even after a character whiffs an attack I still can't counter - or can't counter with the more damaging combos at least. If I try to do JC's 2,1,F2 after Scorpion whiffs his overhead for instance, it usually gets blocked. Kind of annoying since his overhead is so fast and can then combo into a spear if it hits. Though I could just be too slow...that's why the framerate data would be helpful. It would save a lot of trial and error time.
I've seen some of Tom Brady's posts on testyourmight I believe it was and he used notation like so and so is +2 on this attack or -1 after this attack, etc. so I imagine the information must be out there somewhere.