I posted this in the TYM community guide, figured I should post here as well:
As a Kano main for one week here is a list of my full knowledge on the character. Right now I am mainly focusing on matchup experience.
Anyway here is what I have so far:
Throw Setups:
Kano has a lot of throw setups that you will want to use.
F1,1 throw
B1,1 throw or B1,1 3 throw
D1 throw
2,1,2 throw
Low Pokes
His best pokes are probably d1 and d3, although D4 has a pretty good range. After each poke you can follow up with a knife. This is good for pressure strings and catching your opponent off guard. I also like to follow up a D1 with a choke, as his choke is safe on block. If it hits them it makes it even better. After a D4 I usually follow with an upball(can be punished, but usually isnt. Use sparingly however).
Pressure Strings
I play a rushdown Kano with a little bit of zoning. Here are some of my favorite strings to use up close and personal:
b1,1,3- can follow up with a dash b1,1,3 knife if it hits. If its blocked you can either throw, choke, or low poke. Basically I find it is one of his best pressure strings, as many people are tricked by the last 3. You can also just use 1,1 to mix it up
F1,1- Can follow up with a throw, low poke, knife, up ball, choke, etc. Plus you can sometimes get away with doing 2 F1,1's in a row if your opponent isnt blocking enough. Adds pressure and is a very quick attack.
2,1,2- When hit leads into an easy 35% with 2,1,2 dash 2,1,2 dash 2,1,2 up ball. When blocked you can still follow up with throw, choke, low pokes, or an upball. The great thing about this string is sometimes it will hit them on the third strike, even if it whiffs on the first two. Or they will let go of block too early, and you can still get off 30% combos.
B2,3- This one is only good if you know the range and when to use it. It is pretty punishable and slow, but the range will get some people, and when it hits you can end with a knife for extra damage. Use sparingly.
Zoning
This is the Kano most people are used to fighting. Spam knives until opportunity for a ball. There are better ways to do this. First off spam knives, keep spamming until they get close, once they get within range(especially if they are jumping in) do an upball to get farther away. Or you could surprise them with a Ball or Air Ball while they are trying to get in close. Some say zoning is Kano's strong suite, I disagree. However it still can be effective and can win matches. I would not suggest revolving your ENTIRE Kano around zoning though, but that is just me. Also, LEARN TO BALL EVERYTHING ON REACTION. This makes things a whole lot easier.
How to use meter
Kano has one of the best X-ray's in the game. Unblockable, 40 something percent damage, pretty fast. I have only used it twice XD. I play very aggressively and that includes using a lot of meter. If they try to jump in EX upball or EX knives will net you some nice damage. If they are zoning you can EX Ball to get in close. If they are putting pressure on you EX choke to get out(not sure if it is armored or not, will test it later). Be smart, but dont be too conservative. Keep in mind Kano's EX knives dont scale in the corner either.
Combos(I dont use many tbh)
Midscreen:
2,1,2 dash 2,1,2 dash 2,1,2 upball
2,1,2 dash 2,1,2 dash 2,1,2 ball(or knife)
B1,1,3 dash B1,1 knife
B2,3 knife
Corner:
B1,1,2 2,1,2 2,1,2 upball
B1,1,2 2,1,2 D4 EX knife
2,1,2 d4 EX knife
2,1,2 d1, d1, d1(Looks hilarious)
Like I said this is after a week lol. That is pretty much all I have so far.