You mean defense? Sure. It sort of universal but there is already a thread dedicated to that.
HERE
obviously EX shadow glow works for everything except X-ray.
U3: works as an anti air(But only when they are at jump distance. NOT crossing you up.) I wouldn't use this as a reactionary anti-air. Unless you are in the corner(Combo opportunity in corner).
B2: Works as an anti air(Better than U3 as a reactionary anti-air because it leads to more damaging combos.) Better to use U3 if near a corner. Only really works when they are at jump distance jumping at you. Not so good on cross ups. I mean it comes out fast if you KNOW without a doubt they will jump at a specific time. You can throw it out JUST as you think they will crossover jump you. But it's not really worth it because a blocked B2 = punishable by full combo.
Neutral Jump punch, neutral jump kick. These are good moves for anti-crossups. the punch leads into a juggle. 1,2 also works as an anti cross up when timed correctly. But the lag makes it almost non-useable online.
A quick 1,2 after a non-frame advantage string on your block will usually hit them. If they tried to jump. and you are throwing it out after their string instantly. You'll catch them on the rise and get a mini-juggle combo.
Jump away kick is usually pretty safe.
The sad thing is you have to learn the ENTIRE casts strings and WHAT they do, and if they are safe on block or not. If they give frame advantage on block or w/e. If you don't got time to do all the testing yourself Tom Brady's living guide app, goes into good detail for each string letting you know if it's safe or not. So you can read about all the characters you don't play. and know how you can find openings. If you got time, just do all the testing yourself lol.
Jade's only Real quick moves w/o using meter to get someone off you is 1,2/ ducking1/ Ducking3/ if you're expecting a high string like scorpions 1,1,1. You can do a ducking 4 for some advantage. Sometimes shadow kick.
Back dashing when you expect an approach in general is a superb way of trying to make sure they never get on you. But... you can't always keep them off you lol. If they start a string that was suppose to start ON YOU. and they whiff. Jade's ranged moves will knock them out of their string. like B2.