Injustice Wager Match

THEundying27

BANALITY
Has anyone figured out how it works? If you haven't here's the rundown. Activating wager basically gives you an opportunity to use your meter to regain health if you find yourself getting your ass kicked, the more meter you wager the more you gain IF you win the clash. To activate wager you have to hold right trigger/r2 and press forward on the d pad as if you were trying to break a combo in MK9. You will then be given the option to wager bars from your super meter. Here are different scenarios.

1. Wager activated and neither fighter wagers = clash ends in tie. No one loses health or meter
2. Wager activated and Player 1 wages entire meter/4 bars and player 2 bets nothing = player 1 wins clash and gains a certain percentage of health back, nothing happens to player 2 health wise or meter wise.
3. Player 1 activates wager to try and regain health but only has 3 bars while player 2 has 4 bars and does not need any health. Player 2 can counter act the strategy by betting all 4 bars and not allowing player 1 to regain anything. No health is lost, only meter.

Keep in mind if you bet anything during wager and you lose, you lose whatever you wagered. Another thing to keep in mind is its very easy to wager your entire bar on accident. I've had it happen to me where I was in the middle of a combo mashing away at the buttons and the computer activates it and before I know it, I used all four bars for nothing. It can happen so be mindful of it. If anyone finds an error with anything please feel free to clarify and share with others thanks!
 
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Hey.. Good work!.. Yeah I couldn't figure out for the life of me how it worked.. or even how to do it for that matter..

on a side note, here are some more questions for you or anyone else who might know

1.) What do you mean "break" the combo. Are you suggesting that you keep mashing the right trigger during your opponents combo to try and interrupt it?.. I thought you could pull a wager off without even being in combat by just pressing a certain group of buttons?

2.) And also what happens when both people "bet".. does the one that bet the most win?..

3.) ^If that's the case then why bet anything less then all your bars if your low on health?..

4.) Do you get more health the more bars you risk..? Lets say you bet all 4 and I bet 3.. does that mean you'll get back less life then if I had bet 1 and you had bet 4?..or is it just a matter of winning and losing and the amount of health is always the same?

5.) What happens when you lose?.. Lets say your low on health and go for the wager but lose..do you lose health?.. what does your opponent get?
 
Hey.. Good work!.. Yeah I couldn't figure out for the life of me how it worked.. or even how to do it for that matter..

on a side note, here are some more questions for you or anyone else who might know

1.) What do you mean "break" the combo. Are you suggesting that you keep mashing the right trigger during your opponents combo to try and interrupt it?.. I thought you could pull a wager off without even being in combat by just pressing a certain group of buttons?

2.) And also what happens when both people "bet".. does the one that bet the most win?..

3.) ^If that's the case then why bet anything less then all your bars if your low on health?..

4.) Do you get more health the more bars you risk..? Lets say you bet all 4 and I bet 3.. does that mean you'll get back less life then if I had bet 1 and you had bet 4?..or is it just a matter of winning and losing and the amount of health is always the same?

5.) What happens when you lose?.. Lets say your low on health and go for the wager but lose..do you lose health?.. what does your opponent get?

1.When I say "break" the combo as in hold right trigger/r2 and press forward on the d pad as if you were trying to break the combo like in mk9. As far as activating wager a different way, I have yet to see it. The computer also activates wager during a combo only.
2. I think that if both people bet the same thing it ends in a tie so nothing happens same as when both people wager nothing at all, ends in a tie.
3. Your right, why bet anything less than all your bars if your in desperate need of health.
4. Yes you get more health the more bars you bet IF you win the clash. I think this is where strategy kind of comes into play. Lets say I'm about to die and I decide to use wager with only 2 bars and you have 3. You already know I can't bet anything higher than 2 so you bet 3 and win the clash. You and I both lose the meter, I gain nothing, and you being the one doing the ass kicking still have health advantage over me. (Again, this is what I've seen so far so if you find something different please clarify)
5. If you lose the wager and didn't bet anything nothing happens other than your opponent gains health IF they bet. If wager was activated on accident and no one decides to bet anything it ends in a tie. You don't lose health during wager even though it has fancy animation with a huge explosion and your character goes flying across the screen if you lose. Hope this answers your questions. :)
 
^^Oh ok.. awesome. Thank you. So really the only thing you ever lose is meter in the wager.. I could have sworn you could lose health too if you lost...
 
Here is how it works.


Clash can only be used once per fighter, can only be activated by a player when they are on their second health bar and it requires no meter to activate.


You are measuring your meter. If offensive player bets more meter than you do, you lose health proportionate to how many more bars he bet. If defensive player bets more meter than you do, he gets health back proportionate to how many more bars he bet.


Win or lose, the meter you bet is gone.
 
^^So then is it your health bar that dictates what your doing in the wager match or who initiates the wager match that determines who is gaining health and who is damaging there opponent?.. What I'm getting at is this.. I'm not sure how it dictates whether when you win you'll be getting back some health or damaging your opponent.. like is it just a matter of.. If you initiate the wager.. your considered the offensive player and winning for you means damaging the player.. where as if your opponent starts the wager then your the defending player in the wager match and if you win, you'll just gain some health... The other possibility would be that regardless of who started the wager match, the computer just looks at you and your opponents health bars and automatically dictates the person with the least health is only betting to gain some back and the person with the most is just trying to win to damage his opponent.. which would limit your strategy..

.. The reason I ask is because if It determines who gets health and who causes damage by who initiates the wager and who's defending against it.. (Initiator: Win= Damage and Defender: Win= Health)... then as long as your beating your opponent couldn't you always screw your opponent out of health at the end by never initiating a wager.. because then even if he started one, the only thing he could win was damage and he can never get his health back that way..??..
 
You can't initiate a wager on the offensive. Just like how YOU can't use a breaker in MK9 during YOUR combo.

Both players have the opportunity to initiate a wager.

Health doesn't matter. As long as your silver health bar is gone, you can use Clash (wager).

When Clash is activated, look down at the bottom of the screen. It will show two icons. A shield, and a sword. If the shield is on Player 1's side, then Player 1 activated Clash and is using his meter to defend and regain his health. If a sword is on Player 2's side, then Player 2 is the offending player (the player who is currently comboing) and Player 2 is using his meter to take away Player 1's health/minimize the health regain

Clash cannot kill the defending player. If the Defending player only has a sliver of health, no meter and activates Clash; it doesn't matter how much meter you bet because it wont knock them out.
 
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