His damage 'size' should be bigger. Goro pummelling an opponent as much as he has to to KO with the move set they've given him makes no sense.
NRS are so lazy when it comes to balancing characters who aren't cookie cutter clones. All they ever do is drag such characters down to the level of the others to make them so-called "balanced". I would have taken a broken Goro who hit like Goro over a Goro skin who hits like a female human. They ban OP characters in tournaments anyway, so I don't know why Goro had to take dweeb pills to be in MKX.
As for his disproportionate head, that just exemplifies how cursorily they cobbled this character together based on a feeling for a need to pay homage to the previous titles' bosses in light of how underwhelming Shinnok and Kang look with respect to their role as bosses in MKX. Again, it comes back to NRS not being able to balance their games unless all the characters are very similar in their stature and move sets. It's why these guys weren't playable last time -- they couldn't figure out how to make them 'unbroken' while keeping them big and powerful. Why did you think they just slapped super armour on every other move they did? :_idea: