Goro's head size

meathook

Member
Maybe it's already too late now, but I feel that Goro should have a bigger head (he looks kinda shrunken as of now).
I made these adjustments in Photoshop. What do you think?
goro2.jpggoro.jpg
 
Last edited:

DeBane

New member
His damage 'size' should be bigger. Goro pummelling an opponent as much as he has to to KO with the move set they've given him makes no sense.

NRS are so lazy when it comes to balancing characters who aren't cookie cutter clones. All they ever do is drag such characters down to the level of the others to make them so-called "balanced". I would have taken a broken Goro who hit like Goro over a Goro skin who hits like a female human. They ban OP characters in tournaments anyway, so I don't know why Goro had to take dweeb pills to be in MKX.

As for his disproportionate head, that just exemplifies how cursorily they cobbled this character together based on a feeling for a need to pay homage to the previous titles' bosses in light of how underwhelming Shinnok and Kang look with respect to their role as bosses in MKX. Again, it comes back to NRS not being able to balance their games unless all the characters are very similar in their stature and move sets. It's why these guys weren't playable last time -- they couldn't figure out how to make them 'unbroken' while keeping them big and powerful. Why did you think they just slapped super armour on every other move they did? :_idea:
 
Last edited:

JinCA

New member
I think the dimensions are great, his shoulders look broad and he just looks huge overall.
 

Xenon

Well-known member
Yes, his head is too small. But then again the entire body makes no sense. How are those lower arms supposed to function again?
Besides the character proportions in this game are ludicrous for most of the characters. As much as NRS tried to pretend that they're going for more realistic route, that ain't happening.

DeBane said:
I would have taken a broken Goro who hit like Goro over a Goro skin who hits like a female human
Whenever I see Goro or Torr getting thrown, or jump around 10 meters up like they're completely weightless, or someone actually blocking their arms/legs which are bigger than 90% of the rest of the cast (especially females)...

https://s-media-cache-ak0.pinimg.com/originals/85/30/5e/85305efdd72a102c6f368bc0627b695c.jpg

realism overload
but then i remember that it's mortal kombat where jacked hell ninjas are throwing fireballs at demons
 
Last edited:

Sam-MK

New member
Well, it does look a bit small, but i think they made it that way so he looks way bigger IMO :)
 

DeBane

New member
Yes, his head is too small. But then again the entire body makes no sense. How are those lower arms supposed to function again?
Besides the character proportions in this game are ludicrous for most of the characters. As much as NRS tried to pretend that they're going for more realistic route, that ain't happening.
The only aspect of the game that's become 'more realistic' are the female faces, which have gone from porn "lesbian" to Mardi Gras lesbian.

Whenever I see Goro or Torr getting thrown, or jump around 10 meters up like they're completely weightless, or someone actually blocking their arms/legs which are bigger than 90% of the rest of the cast (especially females)...
https://s-media-cache-ak0.pinimg.com/originals/85/30/5e/85305efdd72a102c6f368bc0627b695c.jpg
realism overload
It's kind of an indictment on NRS that even the oft-laughed-at DoA games have a 'weight' mechanics for its characters, yet its own half-ton behemoths are more akin to MvC paper tigers. Perhaps the Outworld has some kind of 'SJW' gravitation force that does not discriminate...
 
Last edited:
Top