Adjun
New member
Hello all. I started this thread to discuss and consolidate the gameplay glitches, hopeful tweaks, and improvements that you all have noticed or would like to see in future patches. Here's a few of my suggestions to get us started...
General Gameplay
Throwing: Though throwing has been made more integral in this round of MK, it is severely lacking in some areas. Most noticeably when trying to punish an opponent while they are still animating a move. Example: Scorpion throws his spear as you jump over it. Upon landing you try to throw him but your throw passes right through him because he is not 'done animating' his spear. I find this most often when teleporting behind an opponent during a move and trying to punish them. Also, the animation for a successful throw-counter takes WAAAAY too long, imo.
Uppercutting: Again, the hit detection seems to be off quite a bit on occasion. However, my biggest gripe is when both you and your opponent uppercut at the same time, you simply pass through each other. Now, in a game that is 60 fps and counts frames at 60 frames of animation per second, I find it VERY hard to believe that me and my opponent are hitting down and 2 on the same frame so often. I would also love to see a double uppercut cancel that knocks both players back to about sweep distance when it DOES happen.
Misc Moves: Time and again I have experienced my moves passing right through my opponent when trying to punish them DURING their move animation. Very very very frustrating. This seems to happen more online than off, however I've experienced it so much that I've grown quite frustrated with it.
Misc Combos: I've seen many characters that the combo counter fails to tally correctly. I'll add examples momentarily for this.
Sub Zero
Ice clone hit box: This move is all over the place with its hit detection. I find that there are many times that an opponent can be standing right inside the edge of it without being frozen. Also low sweeps seem to pass right through it with no problem.
Ground Ice: As many others have stated, animation for this move takes entirely too long rendering it useless unless used as EX and only against turtling. Oh how I miss the day of the jump kick > ground ice> uppercut.
Slide: Again with the hit box detection. Sliding through an opponent that is still in falling animation only to be punished thereafter for what should have been a successful hit is aggravating to say the least.
Kabal
Nomad Dash: This move is Kabal's primary skill. Though it is labeled as a 'wake up' move, it doesn't behave as such. Compare wake up Nomad Dash to Raiden's wake up torpedo and you will see my complaint. Using wake up Nomad Dash should be MUCH MUCH faster.
Quan Chi
Trance: I've said it before and I'll say it again.... WTH is up with the looooonnngg animation for this move? Let's get back to whipping ass, not animating jazz hands for 2 seconds.
Scorpion
Hellfire: Do I see why he was given this move? Yes, to open up turtles. But as others have stated, it should not track you while you in the air.
Scorpion's Throw: I just hate it. That's all. It's the dumbest throw in the game. lol
*** That's just a few things I wanted to get off my chest.... I'll add more as I remember them. Would love to hear your thoughts as well!
General Gameplay
Throwing: Though throwing has been made more integral in this round of MK, it is severely lacking in some areas. Most noticeably when trying to punish an opponent while they are still animating a move. Example: Scorpion throws his spear as you jump over it. Upon landing you try to throw him but your throw passes right through him because he is not 'done animating' his spear. I find this most often when teleporting behind an opponent during a move and trying to punish them. Also, the animation for a successful throw-counter takes WAAAAY too long, imo.
Uppercutting: Again, the hit detection seems to be off quite a bit on occasion. However, my biggest gripe is when both you and your opponent uppercut at the same time, you simply pass through each other. Now, in a game that is 60 fps and counts frames at 60 frames of animation per second, I find it VERY hard to believe that me and my opponent are hitting down and 2 on the same frame so often. I would also love to see a double uppercut cancel that knocks both players back to about sweep distance when it DOES happen.
Misc Moves: Time and again I have experienced my moves passing right through my opponent when trying to punish them DURING their move animation. Very very very frustrating. This seems to happen more online than off, however I've experienced it so much that I've grown quite frustrated with it.
Misc Combos: I've seen many characters that the combo counter fails to tally correctly. I'll add examples momentarily for this.
Sub Zero
Ice clone hit box: This move is all over the place with its hit detection. I find that there are many times that an opponent can be standing right inside the edge of it without being frozen. Also low sweeps seem to pass right through it with no problem.
Ground Ice: As many others have stated, animation for this move takes entirely too long rendering it useless unless used as EX and only against turtling. Oh how I miss the day of the jump kick > ground ice> uppercut.
Slide: Again with the hit box detection. Sliding through an opponent that is still in falling animation only to be punished thereafter for what should have been a successful hit is aggravating to say the least.
Kabal
Nomad Dash: This move is Kabal's primary skill. Though it is labeled as a 'wake up' move, it doesn't behave as such. Compare wake up Nomad Dash to Raiden's wake up torpedo and you will see my complaint. Using wake up Nomad Dash should be MUCH MUCH faster.
Quan Chi
Trance: I've said it before and I'll say it again.... WTH is up with the looooonnngg animation for this move? Let's get back to whipping ass, not animating jazz hands for 2 seconds.
Scorpion
Hellfire: Do I see why he was given this move? Yes, to open up turtles. But as others have stated, it should not track you while you in the air.
Scorpion's Throw: I just hate it. That's all. It's the dumbest throw in the game. lol
*** That's just a few things I wanted to get off my chest.... I'll add more as I remember them. Would love to hear your thoughts as well!