Getting started in any industry is definitely an uphill battle. How much education plays a factor, what companies you should apply to, what job you should expect to land, etc. With many people actively seeking a new career in the gaming industry, many people wonder what it takes to break through. <a href="http://www.dperry.com">Dave Perry</a>, game developer extrordinaire, posted an <a href="http://www.dperry.com/articles/2006/06/ed-boon-mortal-kombat-cocreator/">interview</a> with none other than <b>Ed Boon</b>, co-creator of the <b>Mortal Kombat</b> series, in order to get his impressions and recommendations to those wanting to break into the industry.
Overall, this is a very unique <a href="http://www.dperry.com/articles/2006/06/ed-boon-mortal-kombat-cocreator/">interview</a> that goes into the thoughts and ideas of the man behind the series, instead of the normal <b>Mortal Kombat</b> oriented interview.<b>Without using terms like "indentured servant" or "voluntary servitude", please describe your ideal protege.</b>
That is the first time anyone asked be that question as I never really saw myself as someone who would have a protege. I suppose it would be someone who has a programming background. Even though I do very little programming now, I've always felt that my background has helped me communicate my ideas to the technical people on our team. So, I'd say, someone with a programming background, a knowledge and understanding of the big selling games and the ability to communicate their ideas clearly. This is especially true today with team of 40-50 people.
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