Kitty_55
Active member
I don't want to sound mean, but I find that to be very ridiculous in thinking that the time that went into creating variations ate the time that could have gone into several desperately wanted characters.
It's becoming quite aggravating now to keep seeing posts about how so-and-so wants Fujin in, or believes that Tanya should have been in the main roster instead of DLC. Who cares, just be thankful that they either made it into the game as a DLC or had a cameo, whether you think it's worthy enough or not.
They have a huge team that went into this game, a whole lot of people especially seeing how there was like five guys at the beginning. You can't sit here and say that creating variations ate the time that went into creating characters that aren't in because that's certainly not true. When you have a huge ass team that's working day and night to make this game for you, there's quadrants working on one particular group for the game. Some people are working on storyboarding and concepts. Another is their rigging department. And so on.
I made a short animated film in college and that's how it worked. Eight people on this team. At the very beginning we chipped in on concepts. Those who had more knowledge in 3D animation went into that department, which was four. The other four dealt with the 2D aspects of the film. I was apart of the 2D part, so I dealt with whatever role I was given, which was give our main character movement as well as designing concepts for monsters that he should encounter. The other three dealt with character facial movements, coloring, and character placement.
See, just because one section of the team worked on something, the others worked on another part. So... no time was wasted because they wanted to add a variation system to the characters. Those who made up the roster, made up the roster and decided not to include your favorites in.
And I'm sure a lot of people know this, not trying to make you seem stupid or whatever but, sometimes I feel that there are people out there that tend to forget that an animation team can be split up into smaller teams and take on multiple parts of their product, not just as a whole.
It's becoming quite aggravating now to keep seeing posts about how so-and-so wants Fujin in, or believes that Tanya should have been in the main roster instead of DLC. Who cares, just be thankful that they either made it into the game as a DLC or had a cameo, whether you think it's worthy enough or not.
They have a huge team that went into this game, a whole lot of people especially seeing how there was like five guys at the beginning. You can't sit here and say that creating variations ate the time that went into creating characters that aren't in because that's certainly not true. When you have a huge ass team that's working day and night to make this game for you, there's quadrants working on one particular group for the game. Some people are working on storyboarding and concepts. Another is their rigging department. And so on.
I made a short animated film in college and that's how it worked. Eight people on this team. At the very beginning we chipped in on concepts. Those who had more knowledge in 3D animation went into that department, which was four. The other four dealt with the 2D aspects of the film. I was apart of the 2D part, so I dealt with whatever role I was given, which was give our main character movement as well as designing concepts for monsters that he should encounter. The other three dealt with character facial movements, coloring, and character placement.
See, just because one section of the team worked on something, the others worked on another part. So... no time was wasted because they wanted to add a variation system to the characters. Those who made up the roster, made up the roster and decided not to include your favorites in.
And I'm sure a lot of people know this, not trying to make you seem stupid or whatever but, sometimes I feel that there are people out there that tend to forget that an animation team can be split up into smaller teams and take on multiple parts of their product, not just as a whole.