Demetrius
New member
Hello everyone. I am going to be talking a bit about Freddy in this, and how his inclusion is already a dissapointment to me. Not because I hate guest characters OR Freddy in particular, but because I finally realized what is wrong with this game for me, due to talking to a friend of mine who pointed it out. If you guys agree with this, please post it on Boon's Twitter (Noobde) to try to get him to read it.
Anyway, I am already disappointed with Freddy, and I can tell you why. Freddy breaks his character mold by using two claws instead of one, because it would be "complicated" due to stance switching and having one hand clawed and one hand not. I can see that from a designer standpoint, and it allows him to be made to the same standard as other characters. But that's just the problem with Mortal Kombat; every character plays the same.
Now, I know there are different strategies per character (Noob plays totally different than Johnny, for instance), but still, the basic motions you have to know are Down Forward, Down Back, Forward Back, and the occasional Down Up. There are only two exceptions to this, and that's Johnny Cage and Mileena, which reverses it to Back Down.
I personally think there is too few differences between the characters. I could NEVER perform Sonya's Projectile to save my life, but then I started playing Kabal, picked up Sonya again for a Challenge, and had no problem doing her projectile. While this isn't a bad thing, it does kind of take a bit of fun out of playing different characters. When you pick up Character X, it's no different from playing Character Y, except for timing and knowing his/her one or two pop up combos. Seriously, look at certain characters like Smoke or Baraka; every single combo anyone has found envolves using their pop ups repeatedly combined with specials.
Anyway, let me explain why I think Freddy will already be a disappointment. They made him a character that uses two claws instead of one; Not only does that not make him Freddy anymore, it's just lazy character design, in my humble opinion. Freddy could have been special, with only one claw and then HAVING to learn how to use Stance Switching to access certain moves, or increased damage in a certain stance. This would have made Freddy an interesting character for advanced players, as BOTH players would have to pay attention to his stance in order to block certain attacks. If that proves to be too complicated, it would be awesome just to have increased/decreased damage in a certain stance, due to not having the claw on one hand.
Now, I know it's too late for Freddy, but look at Ashley Williams; he has a chainsaw for his hand. If you were to give him two chainsaw hands, that's no longer Ashley Williams. Say you give him half the amount of combos when his front is to the player, half when his back is turned; which would change depending on if he is to the left or right (Or rather, certain combos with his Chainsaw hand is up close, certain combos when his normal hand is up close). Yes, lots of people would say he sucks, but a good player who learned how to play him would be a monster due to his unpredictability.
Now, I'm not saying Ashley Williams should be DLC; I just thought it would be easy to get my point across with another "person" who had one thing very specific to his arm. I also bring this whole post up because, as several people have stated, their problem with this game is that most characters play too similar, and there is little to learn between characters.
But that's the point I want ot make; there needs to be a character or two that just plays so far out of the norm that he is viable just from sheer differentness, and since there is currently no point in having a Stance Switch button, I figured that making it CENTRAL to a character would be the best way to both make a total left feild ball park character, and giving us a reason to use the button other than X-rays.
But if you agree that you want a character that is completely different (doesn't have to be this one I'm mentioning, just an example) then please post this to Boons twitter so they can see that's what we want. If not, thank you for your time.
Anyway, I am already disappointed with Freddy, and I can tell you why. Freddy breaks his character mold by using two claws instead of one, because it would be "complicated" due to stance switching and having one hand clawed and one hand not. I can see that from a designer standpoint, and it allows him to be made to the same standard as other characters. But that's just the problem with Mortal Kombat; every character plays the same.
Now, I know there are different strategies per character (Noob plays totally different than Johnny, for instance), but still, the basic motions you have to know are Down Forward, Down Back, Forward Back, and the occasional Down Up. There are only two exceptions to this, and that's Johnny Cage and Mileena, which reverses it to Back Down.
I personally think there is too few differences between the characters. I could NEVER perform Sonya's Projectile to save my life, but then I started playing Kabal, picked up Sonya again for a Challenge, and had no problem doing her projectile. While this isn't a bad thing, it does kind of take a bit of fun out of playing different characters. When you pick up Character X, it's no different from playing Character Y, except for timing and knowing his/her one or two pop up combos. Seriously, look at certain characters like Smoke or Baraka; every single combo anyone has found envolves using their pop ups repeatedly combined with specials.
Anyway, let me explain why I think Freddy will already be a disappointment. They made him a character that uses two claws instead of one; Not only does that not make him Freddy anymore, it's just lazy character design, in my humble opinion. Freddy could have been special, with only one claw and then HAVING to learn how to use Stance Switching to access certain moves, or increased damage in a certain stance. This would have made Freddy an interesting character for advanced players, as BOTH players would have to pay attention to his stance in order to block certain attacks. If that proves to be too complicated, it would be awesome just to have increased/decreased damage in a certain stance, due to not having the claw on one hand.
Now, I know it's too late for Freddy, but look at Ashley Williams; he has a chainsaw for his hand. If you were to give him two chainsaw hands, that's no longer Ashley Williams. Say you give him half the amount of combos when his front is to the player, half when his back is turned; which would change depending on if he is to the left or right (Or rather, certain combos with his Chainsaw hand is up close, certain combos when his normal hand is up close). Yes, lots of people would say he sucks, but a good player who learned how to play him would be a monster due to his unpredictability.
Now, I'm not saying Ashley Williams should be DLC; I just thought it would be easy to get my point across with another "person" who had one thing very specific to his arm. I also bring this whole post up because, as several people have stated, their problem with this game is that most characters play too similar, and there is little to learn between characters.
But that's the point I want ot make; there needs to be a character or two that just plays so far out of the norm that he is viable just from sheer differentness, and since there is currently no point in having a Stance Switch button, I figured that making it CENTRAL to a character would be the best way to both make a total left feild ball park character, and giving us a reason to use the button other than X-rays.
But if you agree that you want a character that is completely different (doesn't have to be this one I'm mentioning, just an example) then please post this to Boons twitter so they can see that's what we want. If not, thank you for your time.