i posed these models and rendered them myself. i used the meshes that people use with xna lara and use a maxscript i found to use them in max. im gonna make an animation soon. but it gonna take forever to render.
ridgenesss posed the model in XNALara Using the models from here The thread about XNALara on TRMK is here You can expand the render quality and proffesionality by using programs like Maya, Blender, DAZ Studio and the one that ridgenesss used 3DSMaxI'm confused.... So you didnt create these models from scratch?!?! or you did?...
So you imported the mesh.ascii into 3DSMax and posed it all in there? I think its way easier when you do it in XNALarai actually didnt use xnalara, i guess i made it sound confusing, i transfered the meshes and bone stuctures that people use in xnalara using a maxscript then posed them in 3ds max. <- this may sound even more confusing cuz i had surgery this morning lol
Is there a way you can make these compatible with Cinema4d?