But that's not the same as making MK9 because they were at a dead end. The entire game basically revolves around Armageddon. No Armageddon = No MK9 = no reboot = probably no NRS.
Don't get the hate for Armageddon. It's basically a huge fan service video game at a time when the company was at its last legs. Special Forces, Mythologies...Those are the true shitty games.
?
The intro to MK9 essentially confirmed that Armageddon was a dead end.
MK9 picks up where Armageddon's story left off, with Raiden and Shao Kahn being the only 2 warriors left alive, so yeah they wrote Armageddon into a dead end.
Armageddon = Shao Kahn rules and everyone is dead, per MK9.
That's the reason that they had to come up with a new timeline / reboot story, with Raiden sending visions to his former self, right before getting his brains bashed in by Shao Kahn in Armageddon.
With the MK games, the next game is what confirms the outcome of the last games' stroy, which is why I always take all of the individual character / ladder endings with a grain of salt, until the next story is told.
Just because I wish that Armageddon didn't exist or was done, doesn't mean that I don't care for the after effects after they were bought out by WB.
1 doesn't = the other.
Plus, we don't know what Midway would have done if they didn't do Armageddon.
Perhaps they would have attempted to do MKvsDC, regardless.
If anything MKvsDC was probably what made WB want to buy Midway out of bankruptcy.
I don't get the hate for Mythologies.
Aside from Motor Kombat, everything else in that Armageddon, from the character gameplay, to the finishers to the "Kreate" features and the story mode felt half-assed and broken, IMO.
At least Mythologies didn't feel half-assed and introduced us to 2 post-MK3 characters like Quan Chi and Fujin, which don't feel generic and boring like Taven (to me).
I'll agree to disagree.