E3: Mortal Kombat: Unchained for Sony PSP Photos

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Jeff Greeson

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<b>Midway's</b> first 3D <b>Mortal Kombat</b> fighting game for the <b>Sony PSP</b>, <a href="http://www.trmk.org/games/mkd/unchained/">Mortal Kombat: Unchained</a>, is an updated version of the featured added <b>GameCube</b> version of <a href="http://www.trmk.org/games/mkd/">Mortal Kombat: Deception</a>. In addition to the selectable <b>Goro</b> and <b>Shao Kahn</b>, <b>Jax</b> makes a comeback to the series. The game also features <b>ad-hoc wireless WiFi</b> modes in order to play one-on-one matches.

<b>Midway</b> had a small <b>Sony PSP</b> bar in the back of their booth, featuring two <b>Unchained</b> units. Below are a few images we snapped of the game. As you can see, the majority of the images are of <b>loading screens</b> because that's what you will be looking at most of the time, as the loading time for <b>Unchained</b> is considerably long. Hopefully that is not what <b>Midway</b> is calling their new <b>Endurance Mode</b> feature.
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<a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_01.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_01_sm.jpg" width="160" height="107" class="newslink"></a> <a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_02.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_02_sm.jpg" width="160" height="107" class="newslink"></a> <a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_03.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_03_sm.jpg" width="160" height="107" class="newslink"></a>
<a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_04.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_04_sm.jpg" width="160" height="107" class="newslink"></a> <a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_05.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_05_sm.jpg" width="160" height="107" class="newslink"></a> <a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_06.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_06_sm.jpg" width="160" height="107" class="newslink"></a>
<a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_07.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_07_sm.jpg" width="160" height="107" class="newslink"></a> <a href="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_08.jpg"><img src="http://www.trmk.org/images/mku/screenshots/e3_2006/MKU_08_sm.jpg" width="160" height="107" class="newslink"></a></center>
Check back later for more extended coverage of <a href="http://www.trmk.org/games/mortal_kombat_armageddon/">Mortal Kombat: Armageddon</a> and <a href="http://www.trmk.org/games/mkd/unchained/">Mortal Kombat: Unchained</a> at <b>E3 2006</b>.
 
Wow! Not a lot of character to play with in the demo version. I hope we can use a lot more when it comes out. But the pics are just like Deception for the PS2 and X-Box and they're wonderful. Nice dirt pick-up Jeff.
 
If they didn't bother with that then they're taking way too much time on this. I can't imagine dumbing it down and converting it for PSP would take any time at all. I can imagine creating new content would be a worthwhile and time-consuming endeavor tho wouldn't you?
 
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