Mortal Kombat Main Inspiration for Quake III Arena

Jeff Greeson

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Staff member
<A HREF="http://www.gamespot.com">Gamespot</A> has a "<B>Behind the Games</B>" feature of <A HREF="http://www.gamespot.com/features/btg-q3/index.html">The Final Hours of Quake III Arena</A>, chronicling the last days of development of Q3A. In this feature, id artist, Kevin Cloud, explains what approach id took towards developing <B>Quake III Arena</B>. Overall it is an interesting read. Here is the bit about Mortal Kombat.</UL>
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"From the start, the idea was to make Quake III similar to a fighting game like Mortal Kombat," says id's Kevin Cloud, the laid-back and sagacious co-owner of id. "It's similar to Mortal Kombat in many ways. There aren't mind-bending puzzles to solve or things like that, and it really boils down to a game of skill." For those familiar with the online deathmatch in Quake, which really started with Doom in 1993, id games have always been about skill: Players try to circle-strafe their opponents and rack up as many frags - online parlance for kills - as they can. Today, it has developed into an online sport; some call it "Quakercize."
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