DeBane
New member
(~stars at ~13:40)
tl;dw --
NRS attempted to freshen-up, deepen and diversify the upcoming Mortal Kombat 11's gameplay, by introducing unique "Amplify" inputs for each of the characters. However, even the mere suggestion of said innovation and evolution of their franchise, elicited a cacophony of social media screeching from casuals -- "too complicated", "I can't remember more inputs", "my brain..." being common refrains -- resulting in the immediate abortion of said, seemingly interesting idea. Moreover, the idea was dumped without anyone even trying it (in order to properly adjudicate upon its validity), nor with seemingly any OPTION for, say, "klassic" (universal) and "advanced" (proposed) "Amplify" input schemes -- so as to cater to both player demographics.
The obvious, underlying message here being that the here-today, moved-on-to-Assassin's-Creed-#658223 casuals are the only voice that NRS are actually listening to (irrespective of what they claim), for how they design MK11. In effect, this instance of unceremonious back-pedalling renders the 'new' mechanic in question, little more than "Burn" or "EX" under a new moniker -- no different to every other NRS-developed game, MK9 onward.
Video related contains some competitive players ruminating upon the subject matter and its implication for the genre moving forward. :captain:
tl;dw --
NRS attempted to freshen-up, deepen and diversify the upcoming Mortal Kombat 11's gameplay, by introducing unique "Amplify" inputs for each of the characters. However, even the mere suggestion of said innovation and evolution of their franchise, elicited a cacophony of social media screeching from casuals -- "too complicated", "I can't remember more inputs", "my brain..." being common refrains -- resulting in the immediate abortion of said, seemingly interesting idea. Moreover, the idea was dumped without anyone even trying it (in order to properly adjudicate upon its validity), nor with seemingly any OPTION for, say, "klassic" (universal) and "advanced" (proposed) "Amplify" input schemes -- so as to cater to both player demographics.
The obvious, underlying message here being that the here-today, moved-on-to-Assassin's-Creed-#658223 casuals are the only voice that NRS are actually listening to (irrespective of what they claim), for how they design MK11. In effect, this instance of unceremonious back-pedalling renders the 'new' mechanic in question, little more than "Burn" or "EX" under a new moniker -- no different to every other NRS-developed game, MK9 onward.
Video related contains some competitive players ruminating upon the subject matter and its implication for the genre moving forward. :captain: