The problem (besides the asinine issue in question) was that the lag between console and PC releases meant that console players (many being undiscerning 'casuals') did not even notice that player-2 could not use the content -- presumably because they rushed online to projectile spam each other up the wazoo -- and by the time the game hit PC, six(6) months later! -- and people realised they had wasted copious hours grinding for content that only player-1 could use -- the game was all but abandoned and it was too late.
I complained about this to NRS directly, to no effect. That, in addition to the many others who eventually joined the chorus--once they were gobsmacked by the sheer stupidity of said omission... But, as alluded to, only after it became evident, after the PC release -- which proved too little, too late (*esp. given it is now confirmed that they had been working only M11K long before IJ2 was even released). The icing on this turd cake was that (seemingly for the want of more character selection screen slots...?) they plonked the TMNT characters into this now infamous load-out inventory -- meaning that only Leonardo could be used by player-2!... Ridiculous.
If the content in M11K ends up similarly 'sequestered' (of import: characters' special abilities), I'll be refunding on said grounds and waiting for a sale (or a 'fix') -- my series favourite, Shao Kahn or no Shao Kahn. For a fighting game is rendered in an effective 'incomplete state', where both local players cannot use the same [gameplay-affecting] content. Just imagine if "gear" did not break the game's balance (such that IJ2's "balance" was), and the locked content could actually be used in tournament play -- what a shamozzle would have eventuated if player-2 could not use certain special abilities, while player-1 could...! :stupid: