So... I called it. I so fookin called this. RNG worse than in Injustice 2. I knew they were gonna screw this up. It seems I wasn't biased. My bones were screaming, that this game was gonna be a shitshow. It hasn't even touched the release date, and we already got censorship, art director shitting on people, incoherent story mode, some got their favorite characters butchered for fu$ked up reason and now there is this. Xenon kindly provided me with this info.
"All content -- skins, clothing parts, augments etc. -- are tied to an RNG system that has more layered RNG systems therein, increasing grinding requirements exponentially, relative to "gear" level -- a process that is compulsory for unlocking more and more content, as NRS's infamous cheatbot A.I. necessitates the continual increasing of char. attributes to "overpowered" degrees, so as to allow for progression / continued content access (*it's not a skill-based system where players can simply "git gud" to surmount CPU encounters).
Also, all unlocking of content must be verified via server connection / check (so as to "ensure you're not getting what you're not supposed to" -Derek Kirtzik, NRS developer),
Thus, Internet connectivity is effectively compulsory for accessing the content that consumers have already paid a triple-A premium price for.
Lastly, still no mention of whether or not customisation will be usable offline (i.e., P1vP2), outside of throw-away versus-dumbot modes ... So, all this MMO-esque grinding for content we already paid for and own, may amount to nothing for most players who want to play either traditional offline versus mode/s (the meat and bones of all games in this genre), or even "competitively" online (where "variations" have replaced whatever "customisation" the game offers).
PS: Suffice it to say, all these grind walls placed to lock players out of using the content they paid for and have been tantalised with for months, can be circumvented instantly by spending more money and buying the game's in-game real-world currency surrogate / "zenny", "Time Krystals". ��"
Oh... And just in case you thought the RNG grind wall locked content was all only "cosmetic":
"The krypt by itself is pretty cool. However, like the rest of the game there is a lot of padding in the Krypt. Off the top of my head, here are the things we would like to get from the Krypt, in decreasing order of usefulness.
FATALITIES AND BRUTALITIES
CHARACTER INTROS, OUTROS, AND END OF ROUND TAUNTS
Character skins
Character gear pieces
Combat card icons and backgrounds
Variation icons
The variation icons are the least useful but the biggest source of padding. Assuming character unlocks are split 50-50 between towers of time unlocks and krypt unlocks, there are approximately about 120 pieces of loot per character to unlock from the Krypt. Each chest in the krypt usually rewards 3 or 4 items.
What throws a wrench in the works however, is how much extra filler the game has that is also obtained from Krypt chests. Here’s a list of non-customization stuff you can get from the Krypt:
Character Augments
In game currency (Jade Coins, Hearts)
Krypt key items (Consumables to open certain doors)
Tower Consumables
Forge recipes to craft aforementioned Krypt key items
Raw materials to craft krypt key items using aforementioned recipes
Concept Art, music, character renders
So now you have chests that might cost you 14,000 coins to open, and yet only give you a bunch of consumables and tokens that you probably wont end up using. While I have not forged any Krypt items using recipes, I get the sinking feeling that there are areas in the Krypt that will only be accessed by using one of these items. Once you use the item, it’s used up, so you will either have to get another as a tower of time reward, or as a reward in a krypt chest, or get lucky with a crafting recipe for it, but then still have to find the materials that go into the recipe to craft it.
There is also an item that you start with that references Kronika that let’s you reset the chests in a room for 2000 coins per chest. So say you clear out all 10 chests in a room, for 20,000 coins you could reset that entire room and open the chests for different rewards. Seeing as how this game has more items to obtain and a lot of filler and padding icons, I believe there are less chests than there are items and you will have to reset the chests a few times to get some exotic stuff.
This is the most grindy and padded the Krypt had ever been. While this game does not have real money lootboxes, the Krypt might as well be a loot box wet dream."
>inb4 implying that people don't care about [access to] char. skins
>after all the hubbub about covering up the game's females
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