So no costume variations and Scorpion doesn't have his misery blade in any variation then this will officially make Scorpion the worst character ever made (If the premads variations from the beta will be the same)
Yep... And Scorps' won't be the only character affected -- I've read about Baraka's reliance on certain abilities, as well as others'. If these 'necessities' are already being seen in the beta builds of the game, with only a handful of characters, we can take it to the bank that the full roster will be replete with abilities that chars.
have to have in order to, not only remain competitive, but, also to simply
be fun to play as.
Frankly, however, for mine (and the vast majority of who play the game and will either make or break its success), it's about the
FUN FACTOR: Why bother with a so-called "customisation" system, when it is only THE DEVELOPERS WHO DECIDE what players can 'customise'? That is not in the least what
customisation means.
Further, why promise players that they can
"play their favourite characters the way THEY want to play them" (-Ed Boon), and then give them only the MKX "variations" that you, yourself cited as shortcomings and the basis for your related new system
(likely minus even the 'diversity' of that game's maligned system -- seeing as MK11 hasn't been ground-up built to accommodate x3 "variations"), and some gimped "slot" system in modes where it's utterly redundant...?
Lastly, why go to all the development trouble of accoutring the cast with a large swathe of abilities, only to render most of your work null and void (due to the Draconian restrictions they're corralled by) -- making the very same mistake that you, yourself admitted was made the last time (with Injustice 2) and that you are trying to address with MK11...?
Yeah... nah. None of this makes an ounce of sense...
UNLESS, that is, one qualifies it with
NRS being caught on the hop, their development behind schedule for an April-23 launch, and in catatonic fear that their apparent "three to four years of development" hasn't factored in the inherent (and blatantly obvious) issues relating to competitive game balance...
Remove "slots" for casual play modes + add filter ("slot restrictions" ON/OFF) => letting players test the balance with the full suite/s of abilities (- forcing them to) => tweak balance for "variations" over time (x quicker than otherwise possible) = implement a better, fleshed-out "slots" system for competitive play.
Do the math.
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https://www.gameinformer.com/exclus...fire-questions-with-mortal-kombat-11s-ed-boon
Ed Boon said that Neo from The Matrix won't be in MK11, but almost made it to Injustice 2.
Been calling for a "Neo" skin for Kenshi for years... Can't believe Warner haven't allowed for it. Something like this would, alone, sell many more copies of the game... Ff not allow them to create a Kenshi will amazing 'kinetic' / Matrix-y abilities. Which is to say nothing at all about why a proper
Matrix fighting game has never been made :-?