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Thread: Mortal Kombat 11 General Discussion Media Thread

  1. #6541
    Shaolin Monk kadell's Avatar
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    Re: Mortal Kombat 11 General Discussion Media Thread

    At this point I just want MK12 to take the Street Fighter V route albeit 26-28 characters, no story mode, Living Towers similar to MKX and I2, 12-16 Stages, and just let the overall game be Armageddon 2. CG Endings should return from MK4. Overtime add new Fatalities, stages, moves, brutalities, -alities, and modes from similar to what they did with MKX. Reduce character costs to $2.99 each and give the ability to play the game to unlock that free with MKX's Koin system. 12 characters a year is preferred but 6 per year is fine. And just make Shaolin Monks style games for the story.

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    Re: Mortal Kombat 11 General Discussion Media Thread

    Quote Originally Posted by kadell View Post
    At this point I just want MK12 to take the Street Fighter V route albeit 26-28 characters, no story mode, Living Towers similar to MKX and I2, 12-16 Stages, and just let the overall game be Armageddon 2. CG Endings should return from MK4. Overtime add new Fatalities, stages, moves, brutalities, -alities, and modes from similar to what they did with MKX. Reduce character costs to $2.99 each and give the ability to play the game to unlock that free with MKX's Koin system. 12 characters a year is preferred but 6 per year is fine. And just make Shaolin Monks style games for the story.
    I'm fine with most if this, but my only skepticism is that if NRS did the SFV Fight Money thing as an alternate to paying for the DLC it would probably be like 10 Billion koins for just 1 character, in which case it would probably be better to just flat-out buy the character.

    As for the stages and -alities, if the data mining is correct for MK11 (which it hasn't been incorrect yet), then we'll probably see the following around the time of KP2:
    Spoiler:

    - Friendships
    - the Dead Pool stage
    - the Soul Chamber stage

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    Re: Mortal Kombat 11 General Discussion Media Thread

    Quote Originally Posted by kadell View Post
    At this point I just want MK12 to take the Street Fighter V route albeit 26-28 characters, no story mode, Living Towers similar to MKX and I2, 12-16 Stages, and just let the overall game be Armageddon 2. CG Endings should return from MK4. Overtime add new Fatalities, stages, moves, brutalities, -alities, and modes from similar to what they did with MKX. Reduce character costs to $2.99 each and give the ability to play the game to unlock that free with MKX's Koin system. 12 characters a year is preferred but 6 per year is fine. And just make Shaolin Monks style games for the story.
    You're insane if you think you'll ever be paying $3 for a character. The huge amount of work that goes into these characters, and you think you should be getting it for less than a bag of chips lmao

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    Re: Mortal Kombat 11 General Discussion Media Thread

    Quote Originally Posted by Misucra View Post
    I bet with next DLC we will learn that Outworld citizens are all LGBTQ members and Shao Kahn was oppressing them. Seriously f$%k this thing and everything that is related to it.
    With the way Shao Kahn has been portrayed in this game, he's the one being opressed and constantly bullied. Makes you wonder why everyone was so afraid of this joker in the previous games.

    Come to think of it, all villains in this franchise are clowns. Shinnok got owned by Cassie, Shao Kahn by Kitana. I wouldn't be surprised if for the next game they'll pull off a Soywalker and resurrect Onaga. "He will be dealt with properly this time!...." just like poor man Palpatine.
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

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    Re: Mortal Kombat 11 General Discussion Media Thread

    Quote Originally Posted by kadell View Post
    At this point I just want MK12 to take the Street Fighter V route albeit 26-28 characters, no story mode, Living Towers similar to MKX and I2, 12-16 Stages, and just let the overall game be Armageddon 2. CG Endings should return from MK4. Overtime add new Fatalities, stages, moves, brutalities, -alities, and modes from similar to what they did with MKX. Reduce character costs to $2.99 each and give the ability to play the game to unlock that free with MKX's Koin system. 12 characters a year is preferred but 6 per year is fine. And just make Shaolin Monks style games for the story.
    This is brilliant. I agree. However, I'd like Towers of Time, konsumable modifiers, and a story mode to all return (in the MKSM style against minion enemies AND one on one battles for specific enemies/bosses). A simple krypt would be better instead too. Friendships, Brutalities, Fatalities, Multalities (only in story mode) and Quitalities should return.

    You'll believe God is a woman.

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    Re: Mortal Kombat 11 General Discussion Media Thread

    Quote Originally Posted by Nasty_Freak View Post
    Friendships, Brutalities, Fatalities, Multalities (only in story mode) and Quitalities should return.
    If data mining is correct (which I have no reason to believe otherwise), then 1 of the other -alities is supposed to return for MK11.

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    Re: Mortal Kombat 11 General Discussion Media Thread

    How about including EVERY -ality that ever existed in every MK game going forward?

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    Re: Mortal Kombat 11 General Discussion Media Thread

    The ONLY -ality that MK11 should have had in it by now (because it's been a staple of the series since MK1) are STAGE Fatalities, imo.
    Again, though, data mining seems to point to that possibly coming to MK11 some time around KP2.

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    Re: Mortal Kombat 11 General Discussion Media Thread

    I hope we get stage fatalities. Especially if we're getting classic stages such as the Deadpool. It wouldn't feel right not being able to knock your opponent in the acid pool.

    Some of the other stages have stuff than can be used for stage fatalities as well. Such as the swinging blades in the Shaolin Dungeon.

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    Re: Mortal Kombat 11 General Discussion Media Thread

    Quote Originally Posted by Misucra View Post
    Ok so Xenon pointed it out for me and I watched it myself to confirm... so basically Sindel brought new lore in the game.

    Plot twist! Cryomancers actually come from Edenia.

    So... let's cement once and for all, that NRS is pulling everything out of their ass at this point.

    Sindel claims that she banished Cryomancers from Edenia.
    Which led to them going to Outworld. And then later on to Earthrealm, after Shao Kahn pretty much destroyed entire race.

    It sounds consistent... for someone who is drunk or regular NRS employee.

    But if that is the case...
    Didn't Skarlet say that Sub Zero has Outworld blood? Not only she knows that better than anyone, as she is from Outworld herself, but she also has ability to sense one's blood. Why she never pointed out that Sub Zero has mixed heritage? (assuming that Cryomancers mixed with Outworld citizens)? Even if Cryomancers stayed in Outworld for few thousands of years, before being almost exterminated, it isn't enough time to suddenly get PURE Outworld blood. And as Skarlet considers Edenia blood as something super rare, she would definitely point that out.

    Also for someone with Edenian background, Sub Zero is aging pretty f$%king fast.

    Not to mention... why did Sub Zero go to FROZEN LANDS IN OUTWORLD in his MKX ending. Ok fine. Let's pretend that those lands were "imported" from Edenia, during the merge. That still leaves the question of blood and... oh ffs.

    Gods, and people are telling me shit for why I am constantly pissed at this game. How can you NOT, then THEY ARE CONSTANTLY RETCONING EVERYTHING? So what was the f%^king point of learning and investing my f%%^king time in MK Lore if NONE OF IT MATTERS ANYMORE. For the first time, everyone that told me that I was wasting my time being invested in a franchise, was right! All the lore I learned throughout my years as a kid/teenager was, in Sindel's own words "IT WAS A LIE!!!"

    I bet with next DLC we will learn that Outworld citizens are all LGBTQ members and Shao Kahn was oppressing them. Seriously f$%k this thing and everything that is related to it.
    Technically, the Cryomancers were hinted at having left Outworld back during the 3D Era weren't they? If you really wanted to stretch out the lore it could have been revealed that the cryomancers were from Edenia but got slaughtered when Shao Kahn realized they were too OP. Thus they still would have technically been from both realms since Edenia was merged with Outworld.

    I mean... it's still a giant @$$pull out of nowhere and still is another bad retcon for Sindel's character as well as the cryomancer race.

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    Re: Mortal Kombat 11 General Discussion Media Thread

    Quote Originally Posted by KCJ506 View Post
    I hope we get stage fatalities. Especially if we're getting classic stages such as the Deadpool. It wouldn't feel right not being able to knock your opponent in the acid pool.

    Some of the other stages have stuff than can be used for stage fatalities as well. Such as the swinging blades in the Shaolin Dungeon.
    I mean, logic also tells me that such a stage being data mined means that there will be a Stage Fatality with it as well, but I also remember being a bit disappointed that the MK9 Bell Tower stage didn't have a Stage Fatality for it, when the original one did.

    IMO, the Koliseum, Kytinn Hive and Prehistoric stage seem like they would all have stage Fatalities with an update, if NRS wanted.
    You have:
    - a Pit in the middle of the Koliseum
    - giant bugs that wander around the Kytinn Hive
    - a T-Rex that's to the right of the Prehistoric stage
    These are all ripe for some sort of stage finisher.
    Hell, even being able to use the T-Rex as a stage Bruatlity would be awesome, imo.

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