Misucra
Well-known member
I'ma keep it real chief, no QA person working for "a couple of months" is gonna know whats been going on during a whole 5 year timespan. This dude described enough stuff to have him connected to every single upper level manager like he's friends with all of them and those would be 100% easy to find. Most of that is stuff we already knew or could easily be determined by any of us. The fact that he only stuck to the exact same 4 people we already knew were coming is sketchy in itself. I can believe that we're only getting 4 cause they must be revealing Injustice 3 soon, but they claimed they wanted to increase the DLC numbers with each entry which would make this game have less than I2. The dude didn't even know they were continuing the game beyond releasing spawn when we ALL knew this prior to the game being released. The idea of a DLC story specifically tied to DLC characters would get a person fired for being stupid so I know that was never up for consideration. Sheeva looking like she does in the story is so barebones as a detail especially when you literally have the ability to change a character's outfit. QA doesn't work on ALL games for said studio in general. He either worked on I2 Mobile, MK11, MK11 mobile, or I3 so he'd only know real info on one. The nail in the coffin for me is the remake of the original 3 games when the dude who were about to be tasked with creating the remake of the original three officially (our very own on this forum) have confirmed that WB cancelled that idea cause it wasn't a viable business model in their eyes.
First time I hear about QA working on one project. Maybe you're confusing them with indie studios?
QA sits pretty much in the same area as game devs. I don't know why people still keep believing the stories about game rooms that are separated from devs and QA just sit there eating potato chips and play the game, but there is none of that shit. QA literally sits next to the dev and plays it on a nearby PC, while both or one of them takes notes. QA guys walk around in the same area as devs. All art and designs are often hanged on walls. So it is easy to see everything.
If you want to hear news you don't have to be friends with anyone. Chit chat is happening. Hell during my student group visit of Crytek in Frankfurt, I could hear devs talking about Ryse (yeah it was that long ago) mechanics. We were right in the next room, but they were just talking out loud (we have signed NDA, before entering) and nobody cared. Nobody turned off the screens for us, nobody fell silent. Hell I could solo to a toilet, while passing all devs and all the art they had on the walls. I could have spoiled half of the game from what I saw, by just walking to a damn toilet.
In short. Game studios aren't some Fort Knox fortresses where you have to have specific keycards to access certain levels. People talk there. Rumours or plans are shared between devs. That's literally a normal thing. The only thing that is keeping those secrets spilling out into the streets is NDA and entrance door.
Not to mention if OG devs are leaking the game info, then I just imagine how crap their security is on these matters. So yeah. couple of months is more than enough to gather all the juicy details.
The only question. Is it legit? We will find out. Spawn trailer is coming soon after all. That will be the first sign.