
Originally Posted by
Misucra
DLC characters can keep the interest for only so long. It is a very short term strategy, that doesn't really pay off much in the long run.
If you want the game to thrive, you have to give OPTIONS to the gamers. UE3 engine, no matter how customized it is, is clearly outdated and very limited. It is using outdated compression system (a fighting game that is almost 100GB in size. W.T.F to that), outdated shaders and MK11 being called best looking fighting game, is like saying that you're best runner in the world, while competing in the race by yourself. NRS is the only company that is going for more "realistic" look and for that they use technologically inferior engine, just cause they are comfortable with it. You can't build a new gen gaming platform on that.
To keep people's interest, you would need to bring in new stages, new costumes, new intros, new outros, new game modes. Basically give options to players. If player has an ability to customize his experience, then they will gladly stay there for way longer and will be more keen in investing into the game.
Even so, if the said game were to keep producing content like that, then they would have to be built in that fashion. Look at SFV. It could have been easily one of the best fighting games, if CAPCOM didn't decide to make the game more Casual friendly and get greedy. It had a great core idea. They built the game as a platform, that could allow new different "modules" to be added into the game over time. New game modes, new collectibles, new story expansion, etc.
But just DLC Characters? Ok. You buy the character. Play it for 1-2 weeks and forget the game. Until the next DLC char.