Xenon
Well-known member
1. I made skins for MK9 characters, which required me to import the models STRAIGHT from the game, so I could see textures. While working on multiple models, I put them together and found them sharing most of the measurements. The only difference in skeletons was the size. The only Unique skeletons, there for Goro, Kintaro and Sheeva. Once I applied Johnny Cage body on top of Sony Blade I saw that the only difference in skeletons is that female ones are slightly thinner than male ones.
2. All male models (except Goro, Kintaro, and Sheeva) were the exact same. Once again. That was seen by looking at them in 3D Max.
3. While I did speak in general terms by saying "same skeleton for both females and males", the difference is so small, that if you take away all minor resizes, you can easily see that skeletons can be put in two groups. Male and Female. And the only major difference between female and male skeleton is just that female skeleton is slightly thinner. In short. Aside Goro, Kintaro and Sheeva everyone shared copy paste skeleton. Even Shao Kahn's one has same proportions as let's say. Liu Kang. Only difference, is that the overall size was increased.
So no. Many characters didn't have different skeletons.
"They can reuse animation on different characters. It will look like shit, that's the main problem, not the Engine."
Nobody said anything about engine causing that problem. I said, that they would have to readjust entire animation to fit the model. And now with the tech they are using, that's extra work as they have advanced face mocap.
"Hitboxes/hurtboxes are being driven by the skeleton."
Which you have to place according to the body/skeleton.
So basically you came calling me for talking out of my a$$, but you said absolutely nothing to support that claim. Gotcha.
And if they will be using Unreal Engine 4, then that's in my area cause I use UE4 for work.
LOL
Stop pushing your shitty skins as if that makes you an expert. Painting over some puny textures is not the same as sculpting, retopo, projecting, baking, UVs, weights, rigging and animating. Boohoo.
Now. More to the point. Skeletons differ not in just size. There are different details like belts, loin cloths, hair, damaged cloth, tits. Faces are different. The female skeleton is not just thinner, it's shorter too. It's why when you put in male animation onto a female, you get fcked up but at the same time, hilarious results.
I'm not going to read the rest of that garbage. Yes, they can reuse it as long as they manually adjust it. It's the oldest trick in the book. Just look at Jade in MKX mobile. Different model, different skeleton, and yet 99% is recycled MK9 Jade animations.