Scorpion is "good", only because he's EASY TO USE. This is how the character has been since, at least, MK9... And likely because he's,
1) the game's "Ryu" ("Ken"?), and
2) because he's Boon's best butt bummy brawler.
Notwithstanding his ease of use, Scorpion is rarely "top tier" -- when the complete roster is present. He's just the character most casuals jump on because of his 'plug 'n play' nature... A trait that's likely accentuated in MK11, given the game's slant towards "accessibility".
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I hope instead of nerfing Scorpion they should start presenting more menacing characters or buffs.
That won't happen. Nerfs are always the first, if not
only port of call for game balancing--when it comes to modern day fighting games. It's largely why all characters feel so cookie-cutter and homogenised (in their own, respective right):
Characters lack individuality -- be that via unique input command schemes or, as broached, distinctly differing statistical attributes (...aren't all MK11 chars. now universally set to 1000 HP?). Injustice tried to address this with its "traits" system... But, even those felt mostly derivative and unimaginative.
Characters like Goro or Shao Kahn should not be combo-heavy, rather, hit like Mac trucks. The former, although conveying a sense of being 'somewhat' stronger than the rest of the cast in 'X', was no "Goro" of old. The latter boss will likely also receive a caning with a similar 'diminution stick', come his reveal for MK11. I cannot see Kahn having anything unique (
e.g., the inability / disinclination to jump and, thus, compensatory mechanics or distinct advantages -- such as, armour on specials or myriad "sorcerer" abilities), nor being a true "heavy", in the historical sense of the character class. I just and sincerely hope he gets is iconic taunts / trash talk... even if only as automatic exclamations imbued into his gameplay (
e.g., after landing a KB or after a combo ender) :adore:
With e-sports being such a
cancerous plague influence on how games are designed now, it's inevitable that they would always err on the side of caution, than on the side of risk... Even if the end result is a mundane product.
>to win without risk, is to triumph without glory