Unless they just port over the characters from the previous game, a 60+ roster just isn't realistic. Plus games with rosters that huge often end up balancing nightmares. I'd rather have a 28 roster where most of the characters are viable than a 60 roster where only about 10 of them are viable.
If they do... well, cool! I don't mind having all of Injustice's roster + a whole lot new characters in Injustice 2. Even if the returning ones keep their moves etc from Injustice.
60 characters is too many. but i wouldnt complain if there was like 35. the problem is that there's too many "must have" characters in a DCU game.
Not really. Even though the vets have the same specials and such, they still have brand new models for this game. And the more characters that are already in the game, the longer it takes to add another one. Development time grows exponentially the more characters are added, not linearly. They have to program each character to interact with every existing character and repeat that process every time they introduce someone.
Fans can act like spoiled entitled babies sometimes. they need to understand NRS is making the game and not them.
I really do have to wonder if the majority that complain about some rosters being too small in fighting games even bother using at least half the characters even if the roster was bigger. I remember a couple years ago I was playing Ultra Street Fighter 4 online and a good 75% of the matches was me fighting Ryu, Ken, Akuma or just about any of the other shotos. The 44 character roster there may as well been a 7-8 roster. People complain about how small a roster is, but then seem to end up using the same character 24/7 regardless of how big it is.
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