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Thread: my mk9/mkx renderings

  1. #41
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    *this was hideous*
    Last edited by Xenon; 07-04-2019 at 01:43 PM.
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  2. #42
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    Good God did they screw up MK11....What a massive turd that was.

    I'm getting a bit more free time now. The Jade sculpt is receiving a complete overhaul:





    Probably today going to create the gloves.
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  3. #43
    Elder God YungQ94's Avatar
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    Re: my mk9/mkx renderings

    That's a dope looking render
    For the Lin Kuei

  4. #44
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    Quote Originally Posted by YungQ94 View Post
    That's a dope looking render
    Hey @YungQ94, been a while. How's it going? This place is such a graveyard now.

    Finished the gloves and various other things:



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  5. #45
    Elder God YungQ94's Avatar
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    Re: my mk9/mkx renderings

    Iím good, still trying to get into a field for graphic design but Iím good.

    It low key makes me sad to see how inactive this place has become but what are you gonna do.

    Keep up the good work with the renders

  6. #46
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    I see. That first step is always the hardest part. Good luck.

    Think this place died out because MK11 was such a mixed bag. For me that game was pure shite. What the hell were they thinking... Good thing I didn't spend a penny on it. I'd be pissed. Did you play/like it?
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  7. #47
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    Re: my mk9/mkx renderings

    Dead forum but why not. Sculpt is pretty much finished.
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  8. #48
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    Re: my mk9/mkx renderings

    Been working on this on and off. Model is about 75% ported to 3Ds Max, with textures, UV's, resculpts, retopo, new shaders....


    Last edited by Xenon; 10-04-2019 at 04:09 PM.
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  10. #49
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    Re: my mk9/mkx renderings



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  11. #50
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    Re: my mk9/mkx renderings

    Building skeleton, weights and rig. Still needs lots of work. Also played around more with V-Ray settings....

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  12. #51
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    Re: my mk9/mkx renderings

    Good sculpt. Never had the aptitude for modelling. It's very similar to the MK9 model, but just slightly more thicc

  13. #52
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    Re: my mk9/mkx renderings

    Cheers. I'm mostly learning as I go, as Sculpting was never something I spent lots of time on. With all the videos online it's really easy to pick up.

    The idea is MK9 but with some simple twists. And yes the perfect thickness is extremely important.

  14. #53
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    Re: my mk9/mkx renderings

    Finished the bones and weights for the face:


    And a quick pose:
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  15. #54
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    Re: my mk9/mkx renderings

    Playing around with Hair&Fur for the eyelashes, bunch of other improvements. Almost done I think.

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