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Thread: my mk9/mkx renderings

  1. #61
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    Re: my mk9/mkx renderings



    Started to work on Reptile. Might do his MK9 costume later.
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  3. #62
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    Re: my mk9/mkx renderings


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  5. #63
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    Re: my mk9/mkx renderings

    Costume blockout and some detail passes:

    Last edited by Xenon; 04-20-2020 at 12:39 PM.
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  6. #64
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    Re: my mk9/mkx renderings

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  7. #65
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    Re: my mk9/mkx renderings



    Shit. It was looking pretty nice and then Zbrush fcked up the subdivs on a subtool...
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  9. #66
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    Re: my mk9/mkx renderings


    Back to Jade. Morphtargets! Controlled by a central control.
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  10. #67
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    Re: my mk9/mkx renderings

    I had to redo...so many things...

    At least got the pipeline figured out now.
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  11. #68
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    Re: my mk9/mkx renderings


    Played around with lighting and some materials.... Realism!
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  12. #69
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    Re: my mk9/mkx renderings

    Did it again...Started redoing so many things I lost count. Most notably the physics (cloth, hair) no longer behave like utter shite.



    Now gotta redo the morph targets for the billionth time...
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  13. #70
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    Re: my mk9/mkx renderings





    There we go, face's finally done. No more resculpts!!!!
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  14. #71
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    Re: my mk9/mkx renderings



    Decided to work on Jade's RazorRang...Glaive...uhh
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  15. #72
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    Re: my mk9/mkx renderings

    "No more face/mask resculpts!!!!" he said...



    Pretty cool light effect.
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  16. #73
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    Re: my mk9/mkx renderings

    Was building new face morphs, thought about playing more with lighting and Photoshop post editing...





    Realism to the max.
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  17. #74
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    Re: my mk9/mkx renderings



    Getting pretty good at Morph Targets.
    Last edited by Xenon; 06-29-2020 at 02:50 PM.
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  18. #75
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    Re: my mk9/mkx renderings



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