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Thread: my mk9/mkx renderings

  1. #21
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    Re: my mk9/mkx renderings

    Thank for render mk9 / mkx 3D games bring a new dimension in many ways to gamers because they give much more to the overall experience with higher quality graphics and better sound. With life like experiences of the games' special effects, 3D games is indeed the future of gaming.

    Gclub
    m8bet

  2. #22
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    Been a while. Slowly finding more time to get back into 3D, started Zbrushing again. It's amazing when you get past the clunky UI and controls.

    Building MK9 Jade from scratch. A lot of stuff still needs to be worked on. Already has teeth, throat, tongue. Hair is mostly placeholder until I can figure out how to control the strips better.







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  4. #23
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    Worked on the costume for a while, with some of my own ideas to make it more cooler.




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  6. #24
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    Re: my mk9/mkx renderings

    Bit more sculpting and a basic colour test:


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  8. #25
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    booooooooooooooooooooooooooooooo
    ooooooooooooooooooooooooooooo
    oooooooooooooooooooooooo
    ooooooooooooooooo
    oooooooooooooo
    oooooooooo
    ....
    oooo
    oots

    Last edited by Xenon; 12-07-2018 at 01:39 PM.

  9. #26
    Shaolin Monk Xenon's Avatar
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    Re: my mk9/mkx renderings

    Very happy with how the eyes turned out. Just need to work a bit on finer details, and fix the eye lashes but that's gonna be done when I start working with hair again.

    Last edited by Xenon; 12-08-2018 at 03:50 PM.

  10. #27
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    Re: my mk9/mkx renderings

    Couldn't get the hair to work the way I wanted when using fibermesh. Just sculpted the damn thing by hand...





    Happy with the result overall. Will just need to make some finer details.

  11. #28
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    Re: my mk9/mkx renderings

    Improved the face, some work on the body, reworked eyelashes and eyebrows.






    Not 100% happy with eyebrows yet, Fibermesh is a b!tch. Eyes are next anyways. Also need to figure out how to render better with Zbrush, eyelashes don't seem to show properly...
    Last edited by Xenon; 01-06-2019 at 11:35 AM.

  12. #29
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    Re: my mk9/mkx renderings

    Looks really good.

    !!! IN EACH OF US THERE BURNS THE SOUL OF A WARRIOR !!!

  13. #30
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    Re: my mk9/mkx renderings

    Quote Originally Posted by GrandMasterTRS View Post
    Looks really good.
    Cheers. Still lots of work to do. Used to watch your MK animations.

  14. #31
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    Re: my mk9/mkx renderings

    Getting there...slowly.




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  16. #32
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    Re: my mk9/mkx renderings

    Thought about improving the hair, instead played around with the ponytail holder...



    Interesting. Probably going to rebuild the details but the potential is there...Instead of just being solid gold.

  17. #33
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    Re: my mk9/mkx renderings

    We got this man, we got this by the ass!!







    Feels and looks great. Might just need to make it a bit more accurate to the original style.
    Last edited by Xenon; 01-23-2019 at 03:54 PM.
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  18. #34
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    Re: my mk9/mkx renderings

    Think I'm at a point where I'm happy with all the "main" details. Probably going to start building an actual "game ready" mesh, unwrap and then texture.







    It's so good to work on whatever the hell you want at your leisure, without anyone telling you what to do...Hobbies, hobbies... Time for some Resident Evil 2...
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  19. #35
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    Re: my mk9/mkx renderings

    Had a few hours free tonight, started polypainting and did some quick sculpting.







    Probably will need to redo the eyes again, gives me sort of cartoonish feel a bit. Might lighten up the skin too.
    Last edited by Xenon; 02-03-2019 at 04:17 PM.
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  21. #36
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    Re: my mk9/mkx renderings

    Jesus that skin tone looked so wrong, especially when I started viewing it on different screens....

    Anyways, I had to start over with the polypaint. I was using the wrong sub division level which gave me a LOT of artifacts. The good thing is I finally figured out what was wrong with the eyes, as far as Zbrush goes, and now I feel like the skin tones are more close to what it should be. It's kinda hard giving it those red undertones without it looking shitty but we're getting there.



    Last edited by Xenon; 02-08-2019 at 11:00 AM.
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  22. #37
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    Re: my mk9/mkx renderings

    That skin tone is a lot better. Good work on the progress
    For the Lin Kuei

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  24. #38
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    Re: my mk9/mkx renderings

    Quote Originally Posted by YungQ94 View Post
    That skin tone is a lot better. Good work on the progress
    Yeah, looks like I got the colours right. Few more tweaks here and there but it's progressing nicely imo.



    Jade (not the character) is actually a very interesting colour. It's like green mixed with light blue. Here's a photo I took of a table that's made of jade:

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

  25. #39
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    Re: my mk9/mkx renderings

    Alright. I had to nuke a lot of my work due to bad topology. It's much better now, but this means I'll have to redo the entire costume again. Might be for the best because I have a few more ideas to make it more interesting without changing much. I also improved the face a bit.


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  26. #40
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    Re: my mk9/mkx renderings

    New mask, and some BLING



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