FairPlains
New member
hi all,
can someone please help me find a combo guide like in the good old days explaining the various attacks, combos, attack frames and combo lengths/frames/cancellations, chain combos, pop ups and knock downs, unbreakables/infinites, etc.?
i just got mk xl a week or so ago and haven't played since UMK3/Trilogy and i actually really enjoy it as it seems to be a very very concrete rendition of the old physics mixed in with the modern day combo system (i'd say it's a very good mixture of all versions from 1 to 9 and everything in between)
only thing i don't like about it is the lack of characters and stages but everything else is quite right.
thanks in advance for your helps! ☺
can someone please help me find a combo guide like in the good old days explaining the various attacks, combos, attack frames and combo lengths/frames/cancellations, chain combos, pop ups and knock downs, unbreakables/infinites, etc.?
i just got mk xl a week or so ago and haven't played since UMK3/Trilogy and i actually really enjoy it as it seems to be a very very concrete rendition of the old physics mixed in with the modern day combo system (i'd say it's a very good mixture of all versions from 1 to 9 and everything in between)
only thing i don't like about it is the lack of characters and stages but everything else is quite right.
thanks in advance for your helps! ☺