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Thread: Batman: The Dark Knight

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    Shaolin Monk Last_Starfighta's Avatar
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    Batman: The Dark Knight



    First of all, let me be the first to admit that I am NOT the best Batman player on this forum. I'm sure there are a few people here who are more qualified to make this guide than myself. My purpose for stepping up is to spark the ignition, to light the fire, to get the creative juices flowing. Nothing in this thread is absolute. This is a collaborative effort. Yes, I'm the guide creator but I'm hoping to learn from you guys as well. Now, let's get started!

    Keys
    1=light
    2=medium
    3=heavy
    4=Trait
    F=forward
    B=back
    MB=meter burn
    JI=jump in
    NJ=neutral jump

    Pros and Cons
    Spoiler:

    Pros

    -The king of cross ups
    -Fast dashes
    -one of the best traits in the game
    -high damage output
    -great mix ups
    -tricky aerial game
    -well rounded overall

    Cons
    -no viable wake up attacks
    -some strings can be interrupted




    Special Moves breakdown

    Spoiler:

    Batarang: Batman's basic projecticle. MB verison is a timed explosive.

    +Pros: great for controlling the distance against rushdown characters. MB is useful for catching characters off guard and well as preventing full screen divekicks(yeah, I'm talking about you Black Adam!)

    -Cons: using Batarang would get you murdered against the stronger zoners in the game.


    Up Batarang: Upward thrown batarang. MB verison is a timed explosive.

    +Pros: can hit jump heavy opponents and set up a combo opportunity.

    -Cons: Very hard to do on reaction. Doesn't land very often. Leaves you vulnerable if it doesn't land. Should never be used at close range

    Straight Grapple:An attack that propels Batman toward his opponent for a kick to the face. MB verison leaves him staggered for a combo opportunity.

    +Pros: Great at catching opponents who aren't defending. Can be used after mech bats(trait) land for additional damage and/or a free ticket inside. MB verison is useful for setting up combos.

    -Cons: Slow start up and slow recovery. Should only be used a full screen or after mech bats lands.


    Sky Grapple: upward shot grapple. Regular verison slams opponents on the ground. MB verison bounces opponents off the ground for a combo opportunity.

    +Pros: Can punish jump heavy opponents. Can also be used during a combo.

    -Cons: Slow start up and slow recovery. Should never be used close range unless you're absolutely sure it will land.

    Slide Kick: a low hitting slide kick. Self explanatory :P

    +Pros: Can slide under certain projectiles.

    -Cons: Negative on block

    Cape Parry: A cape parry :P

    +Pros: Useful against button mashers.

    -Cons: Only parry high and mid attacks.

    Scatter bombs(Air only): Batman releases a swarm of tiny flares into the air during a jump.

    +Pros: Keeps batman in the air. Very useful for evading ground attacks.

    -Cons: none

    Double jump/Glide: double jump is the JB verison. Glide is the JI verison.

    Double Jump
    +Pros: great for evading ground attacks
    -Cons: none

    Glide
    +Pros: cross up creator. Glide+3 can keep enemies from punishing your descent.
    -Cons: leaves Batman vulrenable if opponents makes the correct read.




    -Basic Combos
    Spoiler:

    -Showdown: 1+1
    -Injustice: 1+1+2
    -Vengeance: 1+1+3
    -Tricky Bat: 1+2+2
    -Intimidation: 1+2
    -Mind Games: 1+2+3
    -Millionaire: B1+1
    -High Tech: B1+1+2
    -Darkness: B1+1+3
    -Tragic: 2+2
    -Caped Crusader:2+2+3
    -Stay Down:B2+3
    -Wing Avenger:F2+3

    Bounce cancels
    Wheel kicks: F,F, MB button
    Flying Kick: B,B, MB button


    Bnb Combos

    Spoiler:

    -B1+1+3,1+1+ Sky grapple MB, B3,JI3,B2+3=33%
    -JI2,B1+1+3,1+1+ Sky grapple MB, B3,JI3,B2+3=37%
    -2+2+3,JI2,1+2+3,B2+3=31%
    -JI2,2+2+3,JI2,1+2+3,B2+35%
    -B3,JI3,B2+3=30%
    -1+1+3,Straight grapple MB, B3,JI3,B2+3=31%
    -F3,JI2,1+2+3,B2+3=31%
    -JI2,2+2+3,JI2,B2,MB Sky Grapple,B3,JI2,B2+3= 41%(Courtesy of USSCrazybat)

    More coming soon



    Trait Strategy

    Spoiler:

    Trait
    Mechanical bats: Calls down a group of up to 3 mechanical bats that hover around his body(NRS definition)

    -trait deactivates if Batman gets hit and after a clash.

    Trait properties
    -Release the bats(4): shoots mechanical bats at the opponent
    -Bat swarm(D4):will make mechanical bats swarm around Batman which will explode if opponents make contact(requires all three bats)

    Trait Stragegy
    -mechanical bats are mostly used to stagger opponents for cross ups and mix ups.
    -you can hit confirm with mechanical bats and follow up with straight grapple.
    -only activate trait from a safe distance or after landing B2.

    More info coming soon




    General Strategy

    Spoiler:


    -Batman's JI2 is one of the strongest weapons in his arsenal. Use it as a simple combo starter or to create cross ups. In the corner, JI2 cross up is nearly impossible to block.

    -constantly switch up combo starters to keep your opponents guessing.

    -use Release The Bats to lockdown opponents and stagger zoners from full screen

    -B2+3 can be used as an anti air and to control the distance.

    -NJ2 is your friend.

    -MB B3 can be used as a combo starter and to forcefully get in on zoners at mid range.

    -when using glide for JI's: use 3 as an alternate if opponent is beginning to time your descent.

    -JI3 is an good air to air attack if your opponent is punishing your JI2.

    More coming soon


    UNDER CONSTRUCTION
    Last edited by Last_Starfighta; 06-09-2013 at 02:29 PM.
    No Guts No Glory

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  3. #2
    Shaolin Monk Last_Starfighta's Avatar
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    Re: Batman: The Dark Knight

    Updated with additional information.
    No Guts No Glory

  4. #3
    Shaolin Monk Last_Starfighta's Avatar
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    Re: Batman: The Dark Knight

    I just found out that you can release the mech bats while riding the motorcycle on the Wayne Manor stage.
    No Guts No Glory

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    Kombatant USSCrazybat's Avatar
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    Re: Batman: The Dark Knight

    Just thought I should make a little contribution by submitting my own combo.

    JI2,2+2+3,JI2,B2,MB Sky Grapple,B+3,JI2,B2+3 - 41% - delicious crossup combo

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    Shaolin Monk Last_Starfighta's Avatar
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    Re: Batman: The Dark Knight

    Quote Originally Posted by USSCrazybat View Post
    Just thought I should make a little contribution by submitting my own combo.

    JI2,2+2+3,JI2,B2,MB Sky Grapple,B+3,JI2,B2+3 - 41% - delicious crossup combo
    Combo added to OP.
    No Guts No Glory

  7. #6
    Kombatant USSCrazybat's Avatar
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    Re: Batman: The Dark Knight

    Just noticed that I made a little error in notation for the 41% bnb - B+3 should be B3.

  8. #7
    Shaolin Monk Last_Starfighta's Avatar
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    Re: Batman: The Dark Knight

    Quote Originally Posted by USSCrazybat View Post
    Just noticed that I made a little error in notation for the 41% bnb - B+3 should be B3.
    Lol, I read it as b3 when I tested the combo.


    OP fixed
    No Guts No Glory

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    Emperor of Outworld Immortal Reaver's Avatar
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    Re: Batman: The Dark Knight

    Anyone have combos that use D4 spinning bats?

  10. #9
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    Re: Batman: The Dark Knight

    I do spinning bats for 40 but you need meter.

    AA with spinning bats (they must be in ji* State), ji2, b3 into your best bnb.

    Up Batarang: Upward thrown batarang. MB verison is a timed explosive.

    -Cons: Very hard to do on reaction. Doesn't land very often. Leaves you vulnerable if it doesn't land. Should never be used at close range
    This is quite wrong actually - upclose mb is his ghetto reset after 44% for an additional 30%-35% plus 112 mb any baterang is safe

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    Shaolin Monk Last_Starfighta's Avatar
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    Re: Batman: The Dark Knight

    Quote Originally Posted by rikolaw View Post
    This is quite wrong actually - upclose mb is his ghetto reset after 44% for an additional 30%-35% plus 112 mb any baterang is safe
    Dammit riko, where you been at?

    I was referring to naked up batarang.
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    Shaolin Monk
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    Re: Batman: The Dark Knight

    lol xbox I'll be on tonight on psn, do you have a headset?

  14. #12
    Shaolin Monk Last_Starfighta's Avatar
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    Re: Batman: The Dark Knight

    Quote Originally Posted by rikolaw View Post
    lol xbox I'll be on tonight on psn, do you have a headset?
    No headset. I probably won't be on tonight but I'll most definitely be on tomorrow.
    No Guts No Glory

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    Re: Batman: The Dark Knight

    text chat it is, I'll try to link up with you for this thread.

  16. #14
    Shaolin Monk Kobra's Avatar
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    Re: Batman: The Dark Knight

    Here's a trait combo/w three bats: J2+B23+trait+grapple meter burn+B3+J2+B23

    "Now you will feel Death's cold embrace!" - Bi-Han
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    Elder God YungQ94's Avatar
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    Re: Batman: The Dark Knight

    Yo Known, are you going to include Batman's anti wake up tech with the bats?
    For the Lin Kuei

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    Shaolin Monk Last_Starfighta's Avatar
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    Re: Batman: The Dark Knight

    No, I dropped Batman a while ago. I will still update the OP if anyone posts any new info.
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    Elder God YungQ94's Avatar
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    Re: Batman: The Dark Knight

    Oh well I'll try to find the video at some point
    For the Lin Kuei

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    Re: Batman: The Dark Knight

    I don't even know if these threads should even be dealt with. It seems like people mostly don't care about them. The MK9 ones were a huge hit, it's kind of sad.

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