Immortal Reaver
Well-known member
Apparently the patch notes have been released. I did not get these from an official source, I found them on the TYM forums. If these are deemed to be false or the real notes get posted, I'll update the OP.
So basically.... Ares' reset is gone? That sucks, but no big deal. Bane's trait not having negative side effects... does that mean he doesn't get weak after? Not sure if OP. Grundy's armored Walking Corpse means just getting F'd in the A even harder by zoners....
Spoiler:
Character Adjustments
- Aquaman's trait now works properly when he is being juggled.
- Ares' God Smack ability has been adjusted.
- Bane's trait no longer causes negative side effects.
- Batman will no longer be able to call a single bat with his trait.
- Cyborg's projectiles have been adjusted.
- Deathstroke's projectile attacks have had their start up frames increased.
- Solomon Grundy no longer gains armor on his Walking Corpse ability.
- Superman's Kryptonian Crush has had its startup frames increased.
So basically.... Ares' reset is gone? That sucks, but no big deal. Bane's trait not having negative side effects... does that mean he doesn't get weak after? Not sure if OP. Grundy's armored Walking Corpse means just getting F'd in the A even harder by zoners....
Code fixes
- Added Lobo Gameplay Functionality.
- Strengthened the stability of online connections between different connections, resulting in less de-synchronizations.
- Added the ability to initiate a transition attack when the defender is at an elevated position.
- Removed the ability for two gadget characters to both place bombs at the same time on some Interactive Objects.
Balance tweaks
- Increased overall combo damage scaling after a knockdown from Interactive Objects.
- Increased overall combo damage scaling on planted sticky bombs (Down + Interact button) pop-up combos.
- You can no longer initiate a clash on Killer Frost’s Ice Spike outside of a combo.
- The hitsphere on Doomsday’s jumping splash was adjusted to be slightly smaller and more in line with the original intention.
- Players land slightly further apart after Arkham/Joker Asylum and Insurgency transitions to make it easier to avoid the ability to use an Interactive Object immediately after landing.
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