Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 44

Thread: Injustice= abyssmal netcode

  1. #21
    Shaolin Monk
    Join Date
    Apr 2011
    Location
    Dover, NH
    Age
    35
    Posts
    1,777
    Twitter
    @Officialrikolaw
    Xbox Live
    EMPR WC
    PSN
    RikoLaw
    Steam
    RikoLaw
    Thanked: 373
    Mentioned
    8 Post(s)

    Re: Injustice= abyssmal netcode

    Quote Originally Posted by Eclipso View Post
    Hopefully that will get worked out.
    I had a few rage quitters last night and all I got was a W but it didn't apply to the win streak. I guess its fixed ...

    On the topic - This thread could be closed since the online is almost as good as offline in KoH and is just as good in 1v1

  2. #22
    Kombatant Ice Chemical's Avatar
    Join Date
    Mar 2011
    Location
    Dallas, TX
    Age
    32
    Posts
    177
    Twitter
    @Ice Chemical
    Xbox Live
    Ice Chemical
    PSN
    Superman2717
    Thanked: 17
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    Ya I had no trouble with 1v1 or KOTH but it lagged when I tried to practice with a friend of mine

  3. #23
    BANALITY THEundying27's Avatar
    Join Date
    Nov 2008
    Age
    33
    Posts
    505
    Thanked: 40
    Mentioned
    2 Post(s)

    Re: Injustice= abyssmal netcode

    When I started this thread I was extremely skeptical and was hoping NRS would come through. Fortunately they did, this game is absolutely fabulous online. So yes I hope this thread gets closed, the net code turned out to be good.

  4. The Following User Says Thank You to THEundying27 For This Useful Post:


  5. #24
    Shaolin Monk lariat's Avatar
    Join Date
    Nov 2010
    Posts
    1,050
    Xbox Live
    XspitefulsnakeX
    PSN
    spitefulsnake
    Thanked: 196
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    I wish I could join in the festivities of this input lag free online you speak of but unfortunately it's a hit or miss for me. I'm wired to my router and get a consistent 10-15mbps speeds and this game still has input delay out the ass. The problem is the most noticeable in king of the hill mode where it's the one person going 10 - 0 using Deathstroke and everyone else getting maybe one win because they can't get in on his spamming guns and grenades. Deathstroke's zoning has recovery frames leaving him open for attack but when online input lag is thrown in the mix his zoning becomes invincible against characters that can't teleport or fly past it. Now before everyone bites my head off thinking I'm crying about Deathstroke again it's not Deathstroke that is the problem it's the input lag in the net code that makes deathstroke a problem. The same could be said about plenty of other characters doomsday, Superman, Sinestro.

    The online is better but far from perfect IMHO. My only real complaint is NRS needs to fix the lag before they start nerfing or buffing characters.
    Last edited by lariat; 05-10-2013 at 12:48 PM.

  6. #25
    Shaolin Monk
    Join Date
    Apr 2011
    Location
    Dover, NH
    Age
    35
    Posts
    1,777
    Twitter
    @Officialrikolaw
    Xbox Live
    EMPR WC
    PSN
    RikoLaw
    Steam
    RikoLaw
    Thanked: 373
    Mentioned
    8 Post(s)

    Re: Injustice= abyssmal netcode

    I couldn't agree more, KOH is broken with lag when its a full house and people have crappy connections; however, 1v1 DS online is not a problem

  7. #26
    New Kombatant IronRush's Avatar
    Join Date
    May 2013
    Age
    41
    Posts
    19
    Thanked: 3
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    Quote Originally Posted by lariat View Post
    I wish I could join in the festivities of this input lag free online you speak of but unfortunately it's a hit or miss for me. I'm weird to my router and get a consistent 10-15mbps speeds and this game still has input delay out the ass. The problem is the most noticeable in king of the hill mode where it's the one person going 10 - 0 using Deathstroke and everyone else getting maybe one win because they can't get in on his spamming guns and grenades. Deathstroke's zoning has recovery frames leaving him open for attack but when online input lag is thrown in the mix his zoning becomes invincible against characters that can't teleport or fly past it. Now before everyone bites my head off thinking I'm crying about Deathstroke again it's not Deathstroke that is the problem it's the input lag in the net code that makes deathstroke a problem. The same could be said about plenty of other characters doomsday, Superman, Sinestro.

    The online is better but far from perfect IMHO. My only real complaint is NRS needs to fix the lag before they start nerfing or buffing characters.
    I couldn't agree more. All you are saying is true man.
    The game is very good, but delay online is high.
    At this moment, this game shine offline.

    Guys, where I can thank you a post? I can't find.

  8. #27
    Tarkatan Warrior
    Join Date
    Mar 2013
    Posts
    345
    Thanked: 125
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    Quote Originally Posted by lariat View Post
    I'm weird to my router
    Well that's probably your problem. Try being nice to it for a change.

    Quote Originally Posted by IronRush View Post
    Guys, where I can thank you a post? I can't find.
    You haven't been a member longer enough to thank other posts.

  9. #28
    New Kombatant SystemSCSnake's Avatar
    Join Date
    Aug 2011
    Posts
    28
    Xbox Live
    SystemSCSnake
    Thanked: 2
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    The netcode in this game is dreaded. I've had more ease in MK2011 online..

  10. #29
    Shaolin Monk lariat's Avatar
    Join Date
    Nov 2010
    Posts
    1,050
    Xbox Live
    XspitefulsnakeX
    PSN
    spitefulsnake
    Thanked: 196
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    Quote Originally Posted by MrBlackMonday View Post
    Well that's probably your problem. Try being nice to it for a change

    lol I was tired as hell when I made this post so forgive me for any typo.

  11. #30
    Shaolin Monk Dedamn666's Avatar
    Join Date
    Apr 2011
    Location
    Pontecarlo UK
    Posts
    1,628
    Twitter
    @**** knows zombiewoof bat i think
    Xbox Live
    none bought the right console
    PSN
    zombie665
    Thanked: 192
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    Quote Originally Posted by SystemSCSnake View Post
    The netcode in this game is dreaded. I've had more ease in MK2011 online..
    I agree wholeheartedly. I have problems connecting, the game telling me the rooms are full when they aren't, telling me the same after i refresh the rooms, cant look at my online hero card,dropping b3 combos and meter burn moves..well.. not meter burning lol.

  12. #31
    Robot Rock BBBLP's Avatar
    Join Date
    Aug 2010
    Location
    Thug Mansion
    Age
    31
    Posts
    20,696
    Xbox Live
    Tap Water Champ
    Thanked: 4946
    Mentioned
    372 Post(s)

    Re: Injustice= abyssmal netcode

    I've no problems at all when I use Wonder Woman or Bane, but Raven's combos register about a good 1/11 times. It's insane.

  13. The Following User Says Thank You to BBBLP For This Useful Post:


  14. #32
    Emperor of Outworld Immortal Reaver's Avatar
    Join Date
    Jan 2006
    Posts
    6,654
    Xbox Live
    SSyrax
    Thanked: 664
    Mentioned
    29 Post(s)

    Re: Injustice= abyssmal netcode

    People always said how bad the online was for MK9 but I've had far less laggy matches than in Injustice.

  15. #33
    Shaolin Monk
    Join Date
    Apr 2011
    Location
    Dover, NH
    Age
    35
    Posts
    1,777
    Twitter
    @Officialrikolaw
    Xbox Live
    EMPR WC
    PSN
    RikoLaw
    Steam
    RikoLaw
    Thanked: 373
    Mentioned
    8 Post(s)

    Re: Injustice= abyssmal netcode

    koh is just laggy as hell for me. I have top connection but when i look at the 0-2 bar for 4-5 players I know there is no chance in hell. 1 v 1 is flawless tho

  16. #34
    BANALITY THEundying27's Avatar
    Join Date
    Nov 2008
    Age
    33
    Posts
    505
    Thanked: 40
    Mentioned
    2 Post(s)

    Re: Injustice= abyssmal netcode

    I mostly play 1vs1and most of the time I'm player 1. Does that mean I'm hosting? Same with mk9

  17. #35
    Robot Rock BBBLP's Avatar
    Join Date
    Aug 2010
    Location
    Thug Mansion
    Age
    31
    Posts
    20,696
    Xbox Live
    Tap Water Champ
    Thanked: 4946
    Mentioned
    372 Post(s)

    Re: Injustice= abyssmal netcode

    Quote Originally Posted by rikolaw View Post
    koh is just laggy as hell for me. I have top connection but when i look at the 0-2 bar for 4-5 players I know there is no chance in hell. 1 v 1 is flawless tho
    The signal bars are unreliable. Watching DCP's videos shows that he has a full bar connection and I have a 1 bar. But when I play it shows me with the full bar and him with 2 bars.

  18. The Following User Says Thank You to BBBLP For This Useful Post:


  19. #36
    Shaolin Monk lariat's Avatar
    Join Date
    Nov 2010
    Posts
    1,050
    Xbox Live
    XspitefulsnakeX
    PSN
    spitefulsnake
    Thanked: 196
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    I hadn't played in a while so I played some today but after the bs input lag I had to endure I think i'm sticking with offline until NRS fixes this crap (We know they won't.)

  20. #37
    New Kombatant
    Join Date
    May 2013
    Posts
    70
    Thanked: 1
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    KOH matches include people from all over, you might have a great connection to your opponent, but there may be someone in the room from god knows where. That has to impact on the connection.

  21. #38
    New Kombatant Vonte' 'D-day' Smith's Avatar
    Join Date
    Mar 2011
    Location
    Raliegh, NC
    Age
    25
    Posts
    73
    Xbox Live
    xXmyxxmastaXx
    PSN
    Broke people play PSN
    Thanked: 22
    Mentioned
    0 Post(s)

    Re: Injustice= abyssmal netcode

    get off that wal mart internet son
    Xbox Needs General RAAM GIFSoup

  22. #39
    Hollywood Superstar BassCase26's Avatar
    Join Date
    Jun 2011
    Age
    34
    Posts
    765
    PSN
    BassCase428
    Thanked: 98
    Mentioned
    5 Post(s)

    Re: Injustice= abyssmal netcode

    Online play is not an option for me. I have a perfect connection and it lags like crazy. It always seems like the King has a really bad connection too. Frustrating. Offline strictly for me until it gets fixed , which it won't.

  23. #40
    Uncle Juandice squirrelpion's Avatar
    Join Date
    Apr 2008
    Location
    Buda, Texas
    Age
    34
    Posts
    1,037
    Twitter
    @squirrelpion
    Xbox Live
    Squirrelpion
    PSN
    Squirrel1571
    Steam
    Squirrelpion
    Thanked: 333
    Mentioned
    17 Post(s)

    Re: Injustice= abyssmal netcode

    your connection is only as good as the person you are playing, i have a mid level connection at 30 dl/ 5 up and can say i rarely have problems. the servers are fine, it really just boils down to the ping between you and your opponent. the only time i really have lag issues is when i've been playing online practice for more than a few hours, then it will hiccup and stutter every once and a while but clears up. i assume it is just inconsistencies with our internet service providers. i played mk9 on ps3 and it feels like i'm playing with a controller in a big old soggy burlap bag of shit and wet sand. i don't see how you guys played mk9 on the ps3, it is a completely different game from the 360.

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Surprise surprise, the online netcode is utterly abysmal (video).
    By Jakarta in forum Mortal Kombat Arcade Kollection
    Replies: 33
    Last Post: 09-04-2011, 05:12 PM
  2. Netcode Fix Patch?
    By a1strategix in forum Mortal Kombat (2011) Forum
    Replies: 72
    Last Post: 06-09-2011, 07:40 PM
  3. Replies: 40
    Last Post: 05-22-2011, 11:15 AM
  4. "It will be Dramatically better after the patch" says NRS developer about netcode
    By NothingRhymesWithCircus in forum Mortal Kombat (2011) Forum
    Replies: 51
    Last Post: 05-17-2011, 12:39 PM
  5. NRS's lack of communication about the netcode is inexcusable
    By Justin Drown in forum Online Multiplayer
    Replies: 142
    Last Post: 04-27-2011, 04:07 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •