Human Sektor Tutorial Video

n9195v

New member
I plan on making a human Sektor video tutorial. What should I include in the video?

This is what I have so far

Spoiler:
Human Sektor
~Combos
BNB’s
12B1 6 frame start -3 on block
B2 13 frame start full punish on block
B34 12 frame start 0 on block second hit high force to stand block off jip
12B1-F43*Teleport-B21
12B1-F43*Teleport-B2*Flame
12B1-F43*Teleport-B34*Teleport (Same Side)
12B1-Walk-122*Teleport-12*Flame (Far Away)
12B1-Walk-122*Teleport- B34 (stay on top)
B2*Teleport-B21-B34*Teleport
Low Starter
B34*Teleport-walk-122*Teleport
Med starter
U34*Teleport-122*Tele
Corner
12B1-B21-122*UpMissile (37%, 8 Hits)
B34-12-122*UpMissile
~Enhanced BNB’s
12B1-F43*Teleport-B34*EnhancedTeleport-B2*Flame(Same Side)
12B1-F43*Teleport-B34*EnhancedTeleport-JK*Teleport(Switch Sides)
12B1-F43*Teleport-B34*EnhancedTeleport-F43(Be On Top Keep Offense)
B2*Teleport-B21-B34*EnhancedTeleport-B21
- Low Starter
B34*Teleport-F44* EnhancedTeleport-B21
- Med starter
U34*Teleport ~B1
Corner

~Defense
Zoning
Missiles
Anti Airs
1
D2
B1
~Offense
F2
B3
b34
D3
~Corner Missiles


I plan on talking about and showing all of this. Explaining when to incorporate certain moves and gimmicks.

I have no idea how to structure my video so I'm asking for some opinions.

I was thinking BNB's-Defense-Offense-Corner-Gimmicks

does that sound good?
 
Last edited:
Is their a difference between Human Sektor and Regular Sektor?Like gameplaywise?

Anyway as the structure I think it should go like

Offense
Defense
Gimmicks
BNB's
Corner

Also include his strengths and weaknesses
 
Is their a difference between Human Sektor and Regular Sektor?Like gameplaywise?

Anyway as the structure I think it should go like

Offense
Defense
Gimmicks
BNB's
Corner

Also include his strengths and weaknesses

Thanks for the feedback and yeah they're different. Human sektor's missiles and X-ray are lower and come out quicker because they come out of his hand instead of his chest. He also has a bigger hitbox on 122 which grants him more damage in some situations like anti-airs. Also some people believe the start up of up missile is slower for Human but idk.
 
I'm always most interested in options in certain scenarios.

like,

after you hit someone with a specific move, or if they block specific moves.

what moves should you use, based on their options to escape any traps/mindgames.




For instance,

After a full 1,2,1 from Ermac. If you do anything but block, He can lift you.

this threat if you commit once ina while, opens up for more pressure.



or if you expect a D3/sweep after a move that leaves you at advantage. Up+4, will hop over the hit box of D3, and counter hit.
 
Can't wait for the guide! Need to know why he's better than Robot! I used to play with Robot, but dropped him.

I'd make the video like this

- Special Moves
- Combos
- Anti-Airs
- Footsie
- Differences with MK9 and MK3 versions
 
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