I have had the same idea for a fighting game for about four years now.
I haven't thought of a title but here goes it...
Overview
It's a fighting game where all the characters are in Iron Man-esque suits fighting in a tournament to decide who will be granted just about anything they desire more or less...even the resurrection of a loved one through gene-replication and cloning technology. Despite the setting, there is a degree of dark comedy involved.
Developer
I'd rather it be developed by someone fresh. I'd want my game to be completely unique in it's own right.
Why not Capcom?
I feel like they would ruin my game with invincibility frames. I want a visceral experience that keeps people on their toes every second they are fighting. I want the players to feel pressure and strain. Every fight to feel mentally and even emotionally exhausting. I feel like Capcom would not deliver in this respect as far as a fighting game goes. When I play Street Fighter, it's all numbers and I don't want that.
Why not Netherrealm Studios?
NRS does what they do very well. The art style works very well for what they do. It is simply not what I want for an art style. As far as game play goes, I feel like it wouldn't be very balanced for my approach.
Why not everyone else?
They might be able suck my dick if I feel like giving them the privilege of performing suck an awesome deed.
Story
The story takes place on Earth in 2110. The world has plummeted into a state of constant war between the remaining governments and sovereign corporations vying for world domination. Other powers are at play and there is still more I have to work out with the story.
Characters
I could go on and on...so here's a few that I really worked the back-story for.
Kelly "Phoenix" Harper
She worked as an MI6 Agent. When it comes down to loyalty for her country and her desire to live comfortably, she turns her back on her country only to have everything gone awry. At this point, she only had one thing going for her; her beauty. What could she do to play on this but still remain low-key? She turned to stripping. The living was good and the attention was something grand to her. However, when a rookie MI6 agent had stumbled into this exact strip club, the MI6 had her. She was given the ultimatum of investigating the tournament or execution. The decision was too easy...
Xenon Mk.II
Xenon is an android designed primarily for infiltration. She was captured and reprogrammed by a group of spacemen looking to profit from the tournament. However, her emergency recall systems were overlooked. The recall systems engaged and ultimately, malfunctioned. Instead of wiping the new algorithms, both programming algorithms remained in place. She competed in the tournament for two purposes...
Andre "Fixer" Peroit
The twin brother to France's best spy. When Andre's brother found the time to spend, Andre had unwittingly prepared his brother's last meal. As it turns out, his brother had a food allergy neither had known about. Andre was devastated. In his haste to call the authorities, a strange device began to emanate noise from his brother's body. Andre checks the device and discovers what he actually did for a living. He couldn't resist the urge. He assumed his brother's identity only to dig himself in a deeper hole. His assignment; compete in the tournament and win his brother's resurrection.
There are more characters but it would be too much for ya'll to read.
Gameplay
I can't decide on a plane. However, I want to have degradable armor. If that piece is pushed to the point of destruction, the special move associated with it will either not trigger or malfunction.
Stages
I want a stage that is a Corporate Lobby, a Dance Club, a Traditional Tournament Stage, a Battlefield, a Space Station, a Military Bunker and a Car Dealership.
Interface
I want the aesthetics to appear differently for each character. Three bars of meter. Two bars of health. The first bar would be called, Armor Integrity and the second bar would be called Fatal Gauge. Your meter would be called the Reserves.
What can the meter do for you?
The first bar gives you four ticks. Each tick allows you to enhance a special move. Andre's "Sky Hook" which is an air-to-ground move would be enhanced into "Sky Sweeper" to cover air-to-to and air-to-ground. Two ticks used at once gives you the ability to engage in "Tug of War". Tug of War happens when you tech a grab. Normally, you just tech it when you enter mirrored grab input. Tug of War reverse the grab if you win the tug and you do a character-specific counter throw. Using a whole bar let's activate stage-one super. Using two bars gives you stage-two ultra. Using three bars gives you stage-three critical. The critical his a devastating move that ignores armor and goes straight to the health. If it's the killing blow of the last round, you get an opponent specific finisher. You also have the option to use a full bar to break a combo. I still need to work on balancing and all that jazz with the mechanics.
I legitimately want to make this game reality one day. It's kind of a life goal.